Just working on a game at the moment that involves various balls colliding.

I have found some good resources on the web explaining ball to ball
collision, with various approaches suggested.

I also have Jobe Makars "Flash MX Game Design" book which covers this too.

Anyway I would like to know if anyone can suggest any other books that cover
this subject and similar maths / physics for games.

Does the Mathematics and Physics for Programmers by Danny Kodicek cover this
topic?

Thanks

Paul

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