Check whteher your point is iniside boundries by something like this:
if(point.x > rect.minX && point.x < rect.maxX && point.y > rect.minY &&
point.Y < rect.maxY)

guess something like that should work.

2006/12/21, Oliver Müller <[EMAIL PROTECTED]>:

Hi all,

I'm looking for a mathematic way to check if a point resides within a
rectangle.
The rectangle is not parallel to the axes, instead its rotating all the
time.
It's not a movieclip so hitTest is out of the question.
Any suggestions how I could solve this problem ?

cheers,
olli
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