> classes. The second time this class is instantiated, the 
> timers don't fire. Any reason why this is happening?

Actually, nowhere in the application they aren't firing.
Here's the code that disables the application:



    public static function disable(message:String):void {
      with (_instance) {
        var snapshot:Bitmap = takeSnapshot();

        destroyForm();

        _container.addChildAt(snapshot, 0);
        _container.addChildAt(drawCurtains(), 1);
        _container.stage.addEventListener(MouseEvent.CLICK,
mouseClickHandler);
        
        showAlert(message);

        _container.stage.invalidate();
        
        _enabled = false;
      }
    }


    private function destroyForm():void {
      _container.removeChild(_container.getChildByName("form"));
      _form = null;
    }


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