You can set pointer to the question class in the button, and use it later in
function .
Use this code in the your question class:
answerButton.handleBy = this;
answerButton.onRelease = function() { handleBy.GiveAnswer(aNum);}
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Sinning
Sent: Monday, March 12, 2007 8:14 PM
To: Flash Coders
Subject: [Flashcoders] correct way to set onRease of an arbitrary button

(Putting aside whether or not this is best practice design, as I'm just 
trying to get my head around this.)

I've put three buttons in _root.questionInterface called button_1, 
button_2, etc.  Elsewhere I have defined a class Question.  When an 
instance of Question is displayed, it needs to modify the onRelease of 
the three buttons so that the Question gets notified when each button 
gets released.

Within the "Display" method of the Question, I want to do something like

for (var aNum=1; aNum<=5; aNum++) {

    var answerButton = _root.questionInterface["button_"+aNum];
    // pseudo code:
    make the onRelease of answerButton make a call to the function 
AnswerSelected(aNum) inside of this
    //

    // I have tried the following, but it's not right
    answerButton.onRelease = function() { this.GiveAnswer(aNum);};

    
}


Any help greatly appreciated.  Thanks!


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