On Mar 30, 2007, at 7:32 PM, [EMAIL PROTECTED] wrote:
Personally, I think it's a pretty bogus feature, one of those
things that
look nice on paper but when you stop to look at it it's far from
useful
except on extremely specific cases and still far from the magic
that will
save lives like many people tend to think it is. It's still better to
either use direct code tweening where it fits, or use timeline
tweening
where it fits (animated characters and so on). But it's not out
yet, so I
don't know if I've missed something.
Don't be so sure. I believe there are many more flash designers and
casual flash users than there are developers and those familiar
enough with actionscript to code tweens. I'd venture that it's easily
10 fold or more on the design side.
I worked for a while at an e-learning joint (Element-K) and was
developing components for various aspects of some of the learning
tools (written in flash, deployed with director at the time). I can't
imagine having a load of designers trying to deal with a whole mess
of FLA files with re-usable motion tweens. Just trying to get
designers to adhere to consistent style guides for color or graphics
was hard enough. :) Too many variables.
Code is explicit, and as long as all a designer (or programmer short
on time) has to do is copy/paste, the better it is. In the case of an
XML motion library - it would've been a godsend at the time, and it's
one of the things we recommended to MM shortly after v7 was released.
cheers,
jon
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