Personally, I find onEnterFrames bad practice to use unless you absolutely
have to (if your logic is frame-based, etc). I would suggest the nested clip
and/or use MovieClipLoader to handle your image loading.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of john
robinson
Sent: Friday, April 06, 2007 11:48 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] attaching an event to a movie clip

You have 2 choices so far... you can set up a poll (using onEnterFrame) 
to figure out when the images have finished loading and then attach the 
events or you can do as David suggested and nest your images inside 
another clip. I don't really know if either solution is better than the 
other, but with the code you already have and what David suggested you 
can make a few changes and probably get by. Some code:


var models = new Array();

models = [ "model1", "model2", "model3", "model4"];

trace(models.length);
for (i=0; i<models.length; i++){
        movieName=models[i];
        var newMC= this.container1.createEmptyMovieClip(movieName, 0+i);

        // create another mc inside newMC to load your images into
        var img_mc = newMC.createEmptyMovieClip("image_mc", 1);
        // load your image
        img_mc.loadMovie("models/"+movieName+".jpg");

     newMC._x=100*-i;
        newMC._y=100*i;
        trace (newMC);// so far works until here, creating the movieclips
and 
loading the pics inside then and assigning them a respective value for 
x and y

///from now on, I got the problem, it appear that can't accept any 
event in the movie clips
        newMC.onRollOver= function(){
                trace("hello");
        }
        
}


Hope it helps. Keep in mind that this doesn't let you adjust the size 
of the image. For that you'll have to go the other route and wait until 
the image has fully loaded. You could do that using the code above, but 
attach an onEnterFrame to your "newMC"... like so:


newMC.onEnterFrame = function() {
        var bl = img_mc.getBytesLoaded();
        var bt = img_mc.getBytesTotal();
        if(bl == bt && bt > 0) {
                delete this.onEnterFrame;
                // your image is now loaded... do whatever you want here.
        }
}


John




On Apr 6, 2007, at 2:25 PM, Gustavo Duenas wrote:

> I did, but it is the same...nothing so far...I guess that one of you 
> maybe have been in this problem before...so I'd like to know how can I 
> finish it.
>
>
> Regards
>
>
> Gustavo
> On Apr 6, 2007, at 2:04 PM, Rost, Andrew wrote:
>
>> newMC.rollOver
>>
>> Should be:
>>
>> newMC.onRollOver
>>
>> HTH
>>
>> -----Original Message-----
>> From: Gustavo Duenas [mailto:[EMAIL PROTECTED]
>> Sent: Friday, April 06, 2007 12:43 PM
>> To: Flashcoders@chattyfig.figleaf.com
>> Subject: [Flashcoders] attaching an event to a movie clip
>>
>> Hi , Ok it doesn't sound as simple,
>>
>> I've created a series of empty movieclips which loads pics from an
>> array, so far it loads perfectly but I can attach to the newly
>> created movie clip any kind of
>> events.
>>
>> I'm using this.
>>
>> stop();
>>
>> var models = new Array();
>>
>> models = [ "model1", "model2", "model3", "model4"];
>>
>> trace(models.length);
>> for (i=0; i<models.length; i++){
>>      movieName=models[i];
>>      var newMC= this.container1.createEmptyMovieClip(movieName, 0+i);
>>      newMC.loadMovie("models/"+movieName+".jpg");
>>      newMC._x=100*-i;
>>      newMC._y=100*i;
>>      trace (newMC);// so far works until here, creating the movieclips
>> and loading the pics inside then and assigning them a respective
>> value for x and y
>>
>> ///from now on, I got the problem, it appear that can't accept any
>> event in the movie clips
>>      newMC.rollOver= function(){
>>              trace("hello");
>>      }
>>      
>> }
>>
>> I hope you got it...because I'm still dont get it.
>>
>> Regards
>>
>>
>> Gustavo Duenas
>>
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