just to add, MovieClipLoader is a godsend, IMO, much like Delegate and
EventDispatcher.  

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Lord, Susan Ms. (CONTR)
>>Sent: Thursday, June 14, 2007 3:21 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: RE: [Flashcoders] Problems with my Resume button
>>
>>Thank you! I will give it a shot! 
>>
>>
>> 
>>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
>>Sent: Thursday, June 14, 2007 2:41 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: Re: [Flashcoders] Problems with my Resume button
>>
>>Haven't looked at all the code, but it sounds like you're 
>>making a movieclip invisible while still loading content into 
>>that movieclip.
>>This will make the movieclip visible as soon as the content 
>>has loaded.
>>
>>I mentioned this a few days ago. When loading assets into a 
>>movieclip, everything inside that movieclip will go *poof*. 
>>This includes the movieclips properties being reset.
>>
>>For instance, with the following code you'd expect the loaded 
>>image to be invisible, well.. it isn't ;-)
>>
>>this.createEmptyMovieClip("img_mc", 
>>this.getNextHighestDepth()); this.img_mc._visible = false; 
>>this.img_mc.loadMovie("leaves.jpg");
>>
>>You should look into using the MovieClipLoader class and 
>>listen for events like onLoadInit()
>>
>>The following will work and make the movieclip invisible as 
>>soon as the image has loaded:
>>
>>var mcl:MovieClipLoader;
>>
>>function onLoadInit(t:MovieClip){
>> trace("onLoadInit: "+t);
>> t._visible = false;
>>}
>>
>>this.createEmptyMovieClip("img_mc", 
>>this.getNextHighestDepth()); this.mcl = new MovieClipLoader() 
>>this.mcl.addListener(this); this.mcl.loadClip("leaves.jpg", 
>>this.img_mc)
>>
>>regards,
>>Muzak
>>
>>----- Original Message -----
>>From: "Lord, Susan Ms. (CONTR)" <[EMAIL PROTECTED]>
>>To: <flashcoders@chattyfig.figleaf.com>
>>Sent: Thursday, June 14, 2007 7:55 PM
>>Subject: [Flashcoders] Problems with my Resume button
>>
>>
>>Hello,  I posted this to newbies yesterday and didn't receive a
>>response.  Sorry for the double post, newbies!
>>
>>I have an strange problem.  I am developing a WBT where I have a shell
>>that is calling subfiles.  On the shell I have pause replay 
>>and resume,
>>which generally works fine. The only time it gets confused is when the
>>subfile calls another file (I have a subfile that brings up review
>>pages).  The pause and replay work great, but the resume is having
>>problems.
>>
>>If I click replay before going to the review link within the 
>>subfile, I
>>have issues with the visibility property of reviewPiece_mc.  The issue
>>only happens if I click the replay button before clicking a 
>>link within
>>the subfile.
>>
>>For instance, in the main file I click replay to replay the 
>>current swf
>>(the subfile).  Then I click the link within the subfile, test_btn, to
>>see the review.
>>Test_btn brings up L1T1T140.swf, as it is supposed to. When I 
>>click the
>>return_btn, the visibility of the reviewPiece is set to false
>>(reviewPiece_mc._visible = false;).  When I trace it, flash says, yes,
>>it is false, but, for some reason, when it is still visible.  
>>Now, this
>>ONLY happens when I click replay from my main file before going to the
>>link in the subfile.  If I don't click replay, then everything works
>>fine.  Here is the code in my replay button:
>>
>>
>>Any ideas on what I could be doing wrong?  Let me know if you 
>>need more
>>details of if what I wrote is not making sense.
>>
>>Thanks in advance for your help!
>>
>>Susan
>>
>>
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