if(myObj.stage)
will give you back if its on the siplay tree otherwise
myObj.parent == parentObj

On 7/19/07, Michael Trim <[EMAIL PROTECTED]> wrote:

Hi Flashcoders,

Learning AS3 in the deep end at the moment, so excuse the questions if
too newb for this list.

In AS2 I may have done something like the following.

_1___________________________________

if(myObject){

myObject.removeMovieClip();

}

this.attachMovie("MyObject","myObject",1);
_____________________________________


What would similar code look like in AS3? As


_2____________________________________

removeChild(myObject);
_____________________________________

fails if myObject doesn't exist yet as does


_3___________________________________

if(myObject)
_____________________________________

Which I don't think you can do anyway?

It's the last one I'm really interested in, how do you detect if
something exists?

Thanks

Michael
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