This works for me:

-----------------------------

var myObject:Object;

if (myObject) {
        removeChild(myObject);
} 

-------------------------------

Another method would be to catch the error:

-----------------------------

try {
        removeChild(myObject);
} catch (e:Error) {
        //do nothing
}

------------------------------

Or you can compare it to "null":

------------------------------

if (myObject != null) {
        removeChild(myObject);
}

------------------------------

Sunil

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Trim
Sent: 19 July 2007 13:58
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Object Detection AS3

Hi Flashcoders,

Learning AS3 in the deep end at the moment, so excuse the questions if
too newb for this list.

In AS2 I may have done something like the following.

_1___________________________________

if(myObject){

 myObject.removeMovieClip();

}

this.attachMovie("MyObject","myObject",1);
_____________________________________


What would similar code look like in AS3? As 


_2____________________________________

removeChild(myObject); 
_____________________________________

fails if myObject doesn't exist yet as does 


_3___________________________________

if(myObject) 
_____________________________________

Which I don't think you can do anyway?

It's the last one I'm really interested in, how do you detect if
something exists?

Thanks

Michael
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