Sidney,

Thanks for this but I think i will need to get the explaination coz the code
isn't fully there. i.e. There no method

completeHandler

which is used in the last example which is i think the one I am the
most interested in since it
looks very similar to the on I have.

Anyone else who has a solution for this problem?

thanks


On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning <[EMAIL PROTECTED]>
wrote:

> Hi Quinrou,
>
> I have exactly the same with an AIR project i'm building.
> I have not found a fix, there is an explanation i'm reading right now, it
> is in dutch, however the code should help you.
>
> http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42
>
> Hope this helps you,
>
> Sidney
>
>
>
> On May 6, 2008, at 1:22 PM, quinrou . wrote:
>
>  Hi all,
> >
> > I am having a very strange behavior with the Sound object.
> > I will try to describe the problem as accurate as possible.
> >
> > I have a mp3 which I have embedded in class like this
> > [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
> > private var Loop:Class;
> >
> > This mp3 plays when the application starts and keeps on looping. However
> > as
> > soon as a swf with an embedded flv on the timeline (which also contains
> > sound) starts playing the mp3 then stops playing. there's no code which
> > tell
> > mp3 to stop playing when the swf starts...
> >
> > It looks like the swf overrides the mp3 sound channel.
> > Has anyone experienced behavior and how did ou manage to fix the
> > problem.
> >
> > Many thanks
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> >
> >
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