no problem,

I think i have sort of managed to locate the bug to when and where it
occures My mp3 stops playing everytime a swf gets loaded regardless of it
containing a flv or not.

this pure madness...

thanks


On Tue, May 6, 2008 at 2:08 PM, Glen Pike <[EMAIL PROTECTED]> wrote:

> Apologies, I misunderstood what you wanted to do.
>
> If you google around for "sound" and "embedded flv" people seem to be
> having a few problems so I am guessing this may be a bigger issue and would
> not surprise me if there is a bug in there somewhere or maybe a "feature" of
> the player.  I had one a while ago where calling stopallsounds stopped all
> sounds, across every browser tab - f*****g annoying if you are listening to
> internet radio or similar.
>
> Sorry I can't be any more help...
>
> Glen
>
>
> quinrou . wrote:
>
> > Hi Glen,
> >
> > I know I need to invoke the stop method to stop a sound object but what
> > I am
> > looking for is to have my mp3 and the sound in the swf playing at the
> > same
> > time. what is happening at the moment is that the sound in the swf
> > overrides
> > the mp3 soundchannel and therefore causes the mp3 to stop without me
> > calling
> > the stop method.
> >
> > thanks
> >
> >
> >
> > On Tue, May 6, 2008 at 1:38 PM, Glen Pike <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> >
> > > Hi,
> > >
> > >  If you want to stop the Embedded sound playing you need to save the
> > > SoundChannel object returned from calling play() on the Sound object:
> > >    I guess you need to call stop() on your sound channel when your SWF
> > > loads.
> > >    Here is a snippet of my code for a game - I stored my sound assets
> > > in
> > > a single object, in which I also put any SoundChannel objects that I
> > > had for
> > > looping sounds or sounds I wanted to stop / manipulate:
> > >
> > >  [Embed (source = "../resources/graphics.swf", symbol="MotherShip")]
> > >  private var MotherShip:Class;
> > >
> > >  _sounds = new Object();
> > >            _sounds.mothership = new SndMotherShip() as SoundAsset;
> > >
> > >  _sounds.mothership_stop = _sounds.mothership.play(0, 100) as
> > > SoundChannel;
> > >  //trace("showMotherShip " + _sounds.mothership_stop);
> > >  var pan:Number = ( _motherShip.x / _width) - 0.5;
> > >  SoundChannel(_sounds.mothership_stop).soundTransform = new
> > > SoundTransform(1, pan);
> > >
> > >  HTH
> > >
> > >  Glen
> > >
> > >
> > > quinrou . wrote:
> > >
> > >
> > >
> > > > Sidney,
> > > >
> > > > Thanks for this but I think i will need to get the explaination coz
> > > > the
> > > > code
> > > > isn't fully there. i.e. There no method
> > > >
> > > > completeHandler
> > > >
> > > > which is used in the last example which is i think the one I am the
> > > > most interested in since it
> > > > looks very similar to the on I have.
> > > >
> > > > Anyone else who has a solution for this problem?
> > > >
> > > > thanks
> > > >
> > > >
> > > > On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning <
> > > > [EMAIL PROTECTED]>
> > > > wrote:
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > > Hi Quinrou,
> > > > >
> > > > > I have exactly the same with an AIR project i'm building.
> > > > > I have not found a fix, there is an explanation i'm reading right
> > > > > now,
> > > > > it
> > > > > is in dutch, however the code should help you.
> > > > >
> > > > >
> > > > > http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42
> > > > >
> > > > > Hope this helps you,
> > > > >
> > > > > Sidney
> > > > >
> > > > >
> > > > >
> > > > > On May 6, 2008, at 1:22 PM, quinrou . wrote:
> > > > >
> > > > >  Hi all,
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > I am having a very strange behavior with the Sound object.
> > > > > > I will try to describe the problem as accurate as possible.
> > > > > >
> > > > > > I have a mp3 which I have embedded in class like this
> > > > > > [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
> > > > > > private var Loop:Class;
> > > > > >
> > > > > > This mp3 plays when the application starts and keeps on looping.
> > > > > > However
> > > > > > as
> > > > > > soon as a swf with an embedded flv on the timeline (which also
> > > > > > contains
> > > > > > sound) starts playing the mp3 then stops playing. there's no
> > > > > > code
> > > > > > which
> > > > > > tell
> > > > > > mp3 to stop playing when the swf starts...
> > > > > >
> > > > > > It looks like the swf overrides the mp3 sound channel.
> > > > > > Has anyone experienced behavior and how did ou manage to fix the
> > > > > > problem.
> > > > > >
> > > > > > Many thanks
> > > > > > _______________________________________________
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> > > > > >
> > > > > >
> > > > > >
> > > > > >
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> > > >
> > > >
> > > --
> > >
> > > Glen Pike
> > > 01326 218440
> > > www.glenpike.co.uk <http://www.glenpike.co.uk>
> > >
> > >
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> >
> >
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>
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk <http://www.glenpike.co.uk>
>
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