Andrei, It also crashed in Firefox 2.0.0.14 Vista PC with FP 9,0,124,0.
-jonathan On Tue, May 20, 2008 at 8:58 AM, Andrei Thomaz <[EMAIL PROTECTED]> wrote: > dear list, > > I made two little (experimental) games in AS3. Both uses a maze generation > algorithm. To avoid a small "freezing" and messages like "script running > too > slowly", I broke the algorithm in small steps. So, in each frame, it > generates a room of the maze. You can see it at: > > http://www.andreithomaz.com/arte/labirintos_invisiveis/ > > I'm having some problems with flash player in IE 7. I tested it with last > flash player 9 and IE7 and it worked fine in my computer. But several > friends complained that the two games made IE crash. I think they have > older > versions of flash player installed; I also had to update the player used by > Flash CS3 (Players folder) to make them stop crashing. And, with flash > player 10 beta, it crashes IE, too. > > I am thinking this can be a problem of stack overflow. So, I would like to > ask: how can I be sure of that? To break the maze generation algorithm to > make it work in smaller steps will cost some work, so I want to be sure I > have to do that to solve the crashing in IE. > > Some info about the algorithm: it doesn't use heavy recursion. There is, > nevertheless, some loops that can have 1000 iterations. Should I try > breaking these loops? They are executed in the end of maze generation, when > I draw the maze. > > > thank you, > andrei > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders