Andrei,

It also crashed in Firefox 2.0.0.14 Vista PC with FP 9,0,124,0.

-jonathan

On Tue, May 20, 2008 at 8:58 AM, Andrei Thomaz <[EMAIL PROTECTED]>
wrote:

> dear list,
>
> I made two little (experimental) games in AS3. Both uses a maze generation
> algorithm. To avoid a small "freezing" and messages like "script running
> too
> slowly", I broke the algorithm in small steps. So, in each frame, it
> generates a room of the maze. You can see it at:
>
> http://www.andreithomaz.com/arte/labirintos_invisiveis/
>
> I'm having some problems with flash player in IE 7. I tested it with last
> flash player 9 and IE7 and it worked fine in my computer. But several
> friends complained that the two games made IE crash. I think they have
> older
> versions of flash player installed; I also had to update the player used by
> Flash CS3 (Players folder) to make them stop crashing. And, with flash
> player 10 beta, it crashes IE, too.
>
> I am thinking this can be a problem of stack overflow. So, I would like to
> ask: how can I be sure of that? To break the maze generation algorithm to
> make it work in smaller steps will cost some work, so I want to be sure I
> have to do that to solve the crashing in IE.
>
> Some info about the algorithm: it doesn't use heavy recursion. There is,
> nevertheless, some loops that can have 1000 iterations. Should I try
> breaking these loops? They are executed in the end of maze generation, when
> I draw the maze.
>
>
> thank you,
> andrei
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
-jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to