For patterns on Shapes, look no further that the beginBitmapFill function. It takes a bitmap and repeats it on a Shape. You call it from the Shape's graphics functions; as follows:
var bd:BitmapData = Your bitmapData of your repeatable pattern goes here; var sh:Shape = new Shape(); sh.graphics.beginBitmapFill(bd); sh.graphics.drawRoundRect(0, 0, 200, 200, 8); That will generate a square, but you can do anything with it... Hopefully, that will help though. I'm not quite sure about how to use the IDE very much. Ashim -- Random Lines 3D My online portfolio www.therandomlines.com 2008/7/4 peter ginsberg <[EMAIL PROTECTED]>: > Hoping to get some help with a bizarre bug that has been haunting > development of the current game we're working on. > > The situation is this: > We have character animations where we swap in dynamic clothing. We > developed a system where we add patterns dynamically to the clothing by > doing the following with code: > 1. Dupe the movieclip/sprite which is going to get a pattern > 2. Use the dupe as a mask on a big square sprite that has the graphic > pattern in it. > 3. Put the resulting masked element as a MULTIPLY overlay on the underlying > original clip. > > It works great in most cases EXCEPT for this bizarre issue we keep running > into where in some clips the mask is partially broken -- seemingly random > parts of the movieclip are not masked, or in other parts weird extra lines > appear, or even big blocks. > > *Sometimes* you can fix this by going into the movieclip and grouping > ungrouped graphical elements. It gets really messed up if there are more > complicated graphical elements in there (like a gradient). In these cases, > even attempts to group elements, or make them movieclips, or whatever, > doesn't seem to help much. > > I was able to create a super simple demonstration of this bug, and posted > here: > http://www.thup.com/maskbug.zip > > Surprisingly, I was able to replicate the error without any code, just > using CS3. The movieclips on the left and right are both the same, but > the one on the right has the lines and fills inside the movieclip groups > *separately*. You'll note both of these look just fine in preview, but when > you build the swf, the one on the left has a big block of the masked object > showing for no reason. > > Someone is probably going to tell me to just group items as I've done in > this example, but like I said above that doesn't always work. For some > elements nothing works at all. > > This is sort of a bug in flash, but I can't have been the first person to > notice it. Does anyone have any idea how we caused it? Is it just that > flash can only support masks that are simple flat color fills? > > If it's the latter, I have a follow up question, can anyone think of a > clever way to take the movieclips we are using and convert them into > monotone fills of the same exact dimensions (some kind of bitmapdata > conversion maybe?). > > Thanks in advance for any advice! > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders