Well for a start, you're going to be creating loads of geometry. Are you rendering your drawings to bitmaps at all? Sounds like a performance issue to me. Drawing vector lines takes CPU - this is just a fact of life.
What I'd recommend is something along these lines: User presses mouse User draws with pen tool User releases mouse The line drawn is drawn to a bitmap Repeat. Does this make sense? It may not solve your immediate issue with the webcam, but you will definitely run into it sooner or later. Hope this helps, Alias 2008/6/29 Johnny Zen <[EMAIL PROTECTED]>: > Hi all > > I am writing an application where I have a whiteboard and webcam. > > When I freehand draw a lot using lineTo (sprite), the webcam freezes. > > (Drawing.graphics.lineTo(sourcePt.xPos, sourcePt.yPos);) - on mousemove > > Any idea why this would happen ? > > When I am drawing like crazy, I can see my webcam start to slow down > and then it gives up. - almost like a processing bottleneck ? > > Any help would be cool. > > > Thanks > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders