Hi all

I am writing an application where I have  a whiteboard and webcam.

When I freehand draw a lot using lineTo (sprite), the webcam freezes.

(Drawing.graphics.lineTo(sourcePt.xPos, sourcePt.yPos);) - on mousemove

Any idea why this would happen ?

When I am drawing like crazy, I can see my webcam start to slow down
and then it gives up. - almost like a processing bottleneck ?

Any help would be cool.


Thanks
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