you should look at movieClipLoader (
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001998.html
)

this allows you to add listeners to the loader (in your case, you should use
onLoadInit) to fire a method/function



On Tue, Jul 8, 2008 at 3:56 PM, Lehr, Theodore M (N-SGIS) <
[EMAIL PROTECTED]> wrote:

> I have:
>
>
>
> _root.imageMovie.loadMovie(stepImageArray[0]);
>
> sizeImage();
>
>
>
> function sizeImage () {
>
>    trace(_root.imageMovie._height);
>
> }
>
>
>
> But I keep getting 0 I am guessing because the trace is fired before the
> image is loaded... how can I make sure this function does not fire until
> the image is loaded. I tried:
>
>
>
> _root.imageMovie.onLoad = function() {
>
>
>
> }
>
>
>
> But that does not seem to fire at all....
>
>
>
> My ultimate goal is to control the size of the image that is being
> loaded to make sure it is not too big....
>
>
>
> Thanks!
>
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