there's an example of some code if you look at the onLoadInit link
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001998.html



On Tue, Jul 8, 2008 at 4:17 PM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:

> you should look at movieClipLoader (
> http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001998.html
> )
>
> this allows you to add listeners to the loader (in your case, you should
> use onLoadInit) to fire a method/function
>
>
>
>
> On Tue, Jul 8, 2008 at 3:56 PM, Lehr, Theodore M (N-SGIS) <
> [EMAIL PROTECTED]> wrote:
>
>> I have:
>>
>>
>>
>> _root.imageMovie.loadMovie(stepImageArray[0]);
>>
>> sizeImage();
>>
>>
>>
>> function sizeImage () {
>>
>>    trace(_root.imageMovie._height);
>>
>> }
>>
>>
>>
>> But I keep getting 0 I am guessing because the trace is fired before the
>> image is loaded... how can I make sure this function does not fire until
>> the image is loaded. I tried:
>>
>>
>>
>> _root.imageMovie.onLoad = function() {
>>
>>
>>
>> }
>>
>>
>>
>> But that does not seem to fire at all....
>>
>>
>>
>> My ultimate goal is to control the size of the image that is being
>> loaded to make sure it is not too big....
>>
>>
>>
>> Thanks!
>>
>> _______________________________________________
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
>
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to