Any thoughts on whether it's more efficient (in terms of development and player performance) to use Singleton's (with static public 'getInstance' or such) instead of Event's when developing mid-sized applications? (for classes that *are* Singleton's of course). Asking this in regards to when you know no other class needs notification.
It seems a lot cleaner in terms of code (not having to create and listen for events). Just a direct call - but what about performance speed, etc. Is this good practice. Cheers. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders