Any thoughts on whether it's more efficient (in terms of development and
player performance) to use Singleton's (with static public 'getInstance' or
such) instead of Event's when developing mid-sized applications? (for
classes that *are* Singleton's of course). Asking this in regards to when
you know no other class needs notification.

It seems a lot cleaner in terms of code (not having to create and listen for
events). Just a direct call - but what about performance speed, etc.

Is this good practice.

Cheers.
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