I opened that up at work and was presented was some chicks ass pulling jeans
up on it. Someone walking by thought it was humorous.

On Thu, Nov 6, 2008 at 10:26 AM, FlashDev <[EMAIL PROTECTED]> wrote:

> yeah view it hear...
>
> www.maryjanefashion.com/index.php
>
> SJM
>   ----- Original Message -----
>  From: Charles Parcell
>  To: Flash Coders List
>   Sent: Thursday, November 06, 2008 2:26 PM
>  Subject: Re: [Flashcoders] AS2 - Code not working in FP10
>
>
>  Is there a live link that shows this and we can test our FP versions on
> it?
>
>  Charles P.
>
>
>  On Thu, Nov 6, 2008 at 5:26 AM, FlashDev <[EMAIL PROTECTED]> wrote:
>
>  > Yeah its just wired how it works in FP9 and not FP10 and I was wondering
> if
>  > it was this code or if it could be something else!?
>  >   ----- Original Message -----
>  >  From: sebastian
>  >  To: Flash Coders List
>  >  Sent: Wednesday, November 05, 2008 10:23 PM
>  >  Subject: Re: [Flashcoders] AS2 - Code not working in FP10
>  >
>  >
>  >  Hi,
>  >
>  >  I'm sure someone else can give a reason, cause I wouldn't know; but
>  >  short of that, you could use a tween engine to center it. AS2 has
>  >  several good tween engines available.
>  >
>  >  Seb.
>  >
>  >  FlashDev wrote:
>  >  > Hi guys, ive got a bit fo code that works fine in flash player 9 but
> in
>  > 10 it completely messes up!
>  >  >
>  >  > Its suppose to centre an image, any ideas why it no longer works?
>  >  >
>  >  > center_content.onEnterFrame = function() {
>  >  >   // CENTER Y
>  >  >   contentYTarg = Math.round((Stage.height -
> center_content._height)/2);
>  >  >   contentYDist = contentYTarg - center_content._y;
>  >  >   center_content._y += contentYDist/contentEase;
>  >  >   if (contentYDist > 0) {
>  >  >    center_content._y = Math.ceil(center_content._y);
>  >  >   }else{
>  >  >    center_content._y = Math.floor(center_content._y);
>  >  >   }
>  >  >   if (Math.abs(contentYDist) < 1) {
>  >  >    center_content._y = contentYTarg;
>  >  >   }
>  >  >   // CENTER X
>  >  >   contentXTarg = Math.round((Stage.width - center_content._width)/2);
>  >  >   contentXDist = contentXTarg - center_content._x;
>  >  >   center_content._x += contentXDist/contentEase;
>  >  >   if (contentXDist > 0) {
>  >  >    center_content._x = Math.ceil(center_content._x);
>  >  >   }else{
>  >  >    center_content._x = Math.floor(center_content._x);
>  >  >   }
>  >  >   if (Math.abs(contentXDist) < 1) {
>  >  >    center_content._x = contentXTarg;
>  >  >   }
>  >  >   // WHEN CENTERING IS COMPLETE...
>  >  >   if (contentYDist == 0 && contentXDist == 0) {
>  >  >    delete center_content.onEnterFrame
>  >  >   }
>  >  >  }
>  >  > _______________________________________________
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-- 
http://ericd.net
Interactive design and development
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