There's maybe some elegant way to do that with normal Timers, or maybe to wrap around a function to make TweenLite use it, but if you're in a hurry, Tweener does that with the (slightly) cryptic addCaller() method:
http://hosted.zeh.com.br/tweener/docs/en-us/methods/Tweener_addCaller.html Zeh On Thu, Nov 6, 2008 at 7:14 PM, Eric E. Dolecki <[EMAIL PROTECTED]> wrote: > I am after tweening events more than the actual position of a selector. > ie. class.increment(); <short pause> class.increment(); <slightly longer > pause> class.increment(); <even longer pause>... until stop > > So I would be providing a UI of selected items via visual easing. > > I think I have this nailed down... just wanted to get some other ideas on > how best to approach it. > > On Thu, Nov 6, 2008 at 4:38 PM, sebastian <[EMAIL PROTECTED]> wrote: > > > Erm, I am not sure I understand; so let me paraphrase: > > > > You want to scroll one area based on the position of a mouse in another, > > right? > > > > If so, just measure the bounds [x/y difference] from some center range > and > > apply a Tween to the area you want to scroll. > > > > BTW: I would generally always recommend against using timers to apply > > movements; I've seen far too much code written that uses timers > incorrectly > > and it's a real pain in the *** Stick to simple tween calls; like: > > TweenLite. > > > > With kind, > > > > Sebastian. > > > > > > Eric E. Dolecki wrote: > > > >> I was thinking about this the other day... easing of a selection of > items > >> in > >> a list. > >> Now, one could move a selector with a mouse, and then kind of throw it > and > >> then check the onUpdate of it's single ease (use speed as the > >> determination > >> for how far it should travel) to check if it's within the bounds of an > >> item, > >> and highlight that item, deselecting the previous item. > >> > >> That approach works and is probably the easiest. > >> > >> But what if you wanted to use an index of items & use an easing approach > >> (or > >> something that looked like it) where the items themselves had a selector > >> clip within them... so you wouldn't be moving a selector item under them > >> all, but affecting them in order with easing. What might be a good > >> approach > >> for something like that? Perhaps a timer with a reverse damping > interval? > >> What might that look like as a good approach. > >> > >> _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > http://ericd.net > Interactive design and development > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

