sure someone knows a simple answer.

The only things I can think off the top of my head is:

What font are you using ? have you tried with a standard font such as aerial ?

Have you tried creating a new flash movie just using a dynamic
textfield inside a blank movieclip and tween using the timeline ? same
problem ?

regards

johnny

On Mon, Nov 10, 2008 at 1:01 PM, Omar Fouad <[EMAIL PROTECTED]> wrote:
> I'm also placing the textField into whole pixel coordinates and the pixel
> font is in it's default size.
> Cordially
>
> On Mon, Nov 10, 2008 at 3:00 PM, Omar Fouad <[EMAIL PROTECTED]> wrote:
>
>> Hi,I have a Sprite that contains some MovieClips and a Dynamic Text Field.
>> I am using a simple transition where I tween Both the alpha and the
>> rotationY property (flash Player 10).
>> I noticed that when using rotationX(), rotationY and rotationZ(), the
>> TextField font that is inside the sprite tweened becomes blurry and it
>> becomes bold. I used Pixel fonts and non pixel fonts, checked and unchecked
>> Auto Kerning, used all types of Anti-aliasing, bitmap text and device font,
>> but in vain!!!
>> It definitively works and fonts look great without using any 3d property as
>> in when i use tween alpha only.
>>
>> Is there a solution to use those properties without loosing the font
>> quality?
>>
>> Thanks
>>
>> --
>> Omar M. Fouad - www.omar-fouad.net
>> Cellular: (+20) 1011.88.534
>> Mail: [EMAIL PROTECTED]
>>
>> This e-mail and any attachment is for authorised use by the intended
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>>
>
>
>
> --
> Omar M. Fouad - www.omar-fouad.net
> Cellular: (+20) 1011.88.534
> Mail: [EMAIL PROTECTED]
>
> This e-mail and any attachment is for authorised use by the intended
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> disclosed to, retained or used by, any other party. If you are not an
> intended recipient then please promptly delete this e-mail and any
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