Well, I know you could do something like this very easily using a physics engine like Box2D (http://box2dflash.sourceforge.net/), but the "very easily" part only kicks in after you spend several hours converting your entire application to using a third party physics engine.
If you're just trying to do some more basic faux-gravity rotation, there's probably simpler ways of doing it. If I were gonna fake it and I had a simple shape like a rectangle to work with, I might esimate what portion of the sprite was to the left and the right of my cursor, use that to apply a little force to some internal _angularVelocity variable, and then combine that with the MatrixTransfrmer.rotateAroundInternalPoint method to rotate my object around the mouse cursor. But I can't promise you that'll necessarily look any good, though. That's just a guess. --T On Mon, Dec 1, 2008 at 10:12 AM, allandt bik-elliott (thefieldcomic.com) < [EMAIL PROTECTED]> wrote: > So I guess what i'm trying to get at is that I'd like to apply gravity and > momentum to an objects angle rather than directly to their y axis > > anyone have any ideas? > > thanks > a > > -------------------------------------- > > > hi guys > > could anyone point me in the right direction to do the following, please? > > I'd like an object that is dragged to correctly respond to being pulled > around by pivoting around the point it is dragged by (also applying > downward > force to represent gravity) > > for example, if i hold a pencil lightly at one end, it will pivot around > the > point i am holding and swing until it comes to a rest pointing straight > down. > > does anyone know of any tutorials that go into this kind of thing? > > thanks for your help > a > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders