Head First Design Patterns is very easy to pick up. No typos, lots and
lots of pictures, illustrations and code examples.
http://oreilly.com/catalog/9780596007126/?CMP=AFC-ak_book&ATT=Head+First+Design+Patterns
http://www.headfirstlabs.com/books/hfdp/ for a quick overview and a
typical illustration
http://oreilly.com/catalog/9780596007126/toc.pdf Read the section on
the Observer Pattern. It might be what you are looking for.
Merrill, Jason wrote:
I think just a quick answer to your questions which may help a lot is to check
into understanding MVC - the Model-View-Controller design pattern. Probably
one of the most common pattern used and one that other coding design frameworks
use as well for part of their operations.
So there are also frameworks like Cairngorm which takes MVC and other patterns
together and go a lot further, it has things like Commands to facilitate
communication. But simple MVC using event listeners and dispatchers is
probably the best place to start to get what you want to do going.
Jason Merrill
Bank of America Instructional Technology & Media ยท GCIB & Staff Support
L&LD
Interested in Flash Platform technologies? Join the Bank of America Flash Platform Developer Community
Interested in innovative ideas in Learning? Check out the Innovative Learning Blog and subscribe.
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Wednesday, January 07, 2009 3:48 PM
To: Flash Coders List
Subject: [Flashcoders] design pattern diagrams...
I am looking to get more info on the composition of design patterns and
which ones are used most often in the corporate world.
Diagrams accompanied by code examples would be awesome. I have been
able to find stuff in the past; yet, I really want to know what is
generally preferred?
I like to try and make things black box; however, it just seems
illogical that things be black boxes all the time.
when a person talks to another person the environment that they are in
has to facilitate the communication; thus, if I have two objects
instantiated in the same class and I want them to communicate with each
other, I have to have a function in the main class or somewhere globally
that allows those objects to communicate.
How do I accomplish this without calling to the function in the parent?
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders