But I am trying to understand why you would go through all that trouble,
when calling the function in the parent, if it is a very small
application unlikely to be expanded upon, is so much simpler? maybe for
code re-use in a bigger application sure; however, doesn't it seem weird
that tightly woven and fast executing code is not prized anymore, and
there is a preference for bloated object oriented frameworks? All in
the name of making the development cycle smaller and thus less costly;
yet, what about increased file size issues and decreased performance?
More objects and more event listeners == less performance and higher
memory usage in my understanding.
Ron Wheeler wrote:
Head First Design Patterns is very easy to pick up. No typos, lots and
lots of pictures, illustrations and code examples.
http://oreilly.com/catalog/9780596007126/?CMP=AFC-ak_book&ATT=Head+First+Design+Patterns
http://www.headfirstlabs.com/books/hfdp/ for a quick overview and a
typical illustration
http://oreilly.com/catalog/9780596007126/toc.pdf Read the section on
the Observer Pattern. It might be what you are looking for.
Merrill, Jason wrote:
I think just a quick answer to your questions which may help a lot is
to check into understanding MVC - the Model-View-Controller design
pattern. Probably one of the most common pattern used and one that
other coding design frameworks use as well for part of their operations.
So there are also frameworks like Cairngorm which takes MVC and other
patterns together and go a lot further, it has things like Commands
to facilitate communication. But simple MVC using event listeners
and dispatchers is probably the best place to start to get what you
want to do going.
Jason Merrill
Bank of America Instructional Technology & Media ยท GCIB &
Staff Support L&LD
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-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Anthony Pace
Sent: Wednesday, January 07, 2009 3:48 PM
To: Flash Coders List
Subject: [Flashcoders] design pattern diagrams...
I am looking to get more info on the composition of design patterns
and which ones are used most often in the corporate world.
Diagrams accompanied by code examples would be awesome. I have been
able to find stuff in the past; yet, I really want to know what is
generally preferred?
I like to try and make things black box; however, it just seems
illogical that things be black boxes all the time.
when a person talks to another person the environment that they are
in has to facilitate the communication; thus, if I have two objects
instantiated in the same class and I want them to communicate with
each other, I have to have a function in the main class or somewhere
globally that allows those objects to communicate.
How do I accomplish this without calling to the function in the parent?
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