I know we're dropping this topic, but I wanted to chime in one last time and
apologize for my original post causing some drama. I didn't mean it as a
product pitch at all, but I can see how it might come across that way. I had
just written something that I thought solved exactly the problem that was
being discussed, and I was excited to make you aware of it in the hopes it
would be helpful. I do choose to make a few things membership benefits of
Club GreenSock as a way of giving back to those who support my efforts, but
most of my stuff is out there for anyone to look at and use. Like JC said, I
was just trying to give you an option, but looking back on it, I should have
offered a more thorough explanation. My bad. I'll think twice before
mentioning similar solutions next time.

Jack

-----Original Message-----
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Tuesday, January 13, 2009 1:36 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

It a coder forum... not a pitch my product forum.  People like you need 
to relax.

Hans Wichman wrote:
> Load of bull period.
>
>   
>> "Hi I have a problem I need solved"
>>     
> <"Hi I have a product that solves it, I invested thousands of hours in it"
>   
>> "WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"
>>     
> He was telling you exactly how to solve it, it involved a good product.
> That's not telling you you should buy it, he's giving you an option.
>
> Was "Thanks Jack for your elaborate answer, but I'd appreciate some clues
> how to solve this myself" too much trouble?
> I'm amazed he even took the time to write a second answer instead of
'screw
> you' so cheers to Jack, who has to read you 'appreciate his answer' only
> through a post where you get told off for being rude in the first place
> since you couldn't take the time to thank him normally?
>
> Anywayz this is not about sticking up for Jack I'm sure he is quite
capable
> of that himself, it's about list etiquette, that no matter what someone
> answers, he/she is investing time at that moment to help you solve your
> problem, and in my opinion that always deserves some respect/gratitude
> instead of some shitty reply.
>
>
> On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
<anthony.p...@utoronto.ca>wrote:
>
>   
>> When someone is telling you to buy their product or a purchase a
membership
>> to their club, it is not a real answer.
>>
>> As I said, I appreciated his second answer, where he actually gave
>> information about how to accomplish it on my own.
>>
>>
>> allandt bik-elliott (thefieldcomic.com) wrote:
>>
>>     
>>> i thought it was so rude that you were being sarcastic
>>>
>>> On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
>>> j.c.wich...@objectpainters.com> wrote:
>>>
>>>
>>>
>>>       
>>>> What I don't understand is that someone takes the time to write an
>>>> elaborate
>>>> answer and you have the nerve to reply with "how about a real answer",
>>>> some
>>>> attitude dude. Although noone seems to take offense, it's a one way
trip
>>>> to
>>>> my ignore list.
>>>>
>>>>
>>>> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace <anthony.p...@utoronto.ca
>>>>
>>>>
>>>>         
>>>>> wrote:
>>>>>      How about a real answer?
>>>>>
>>>>>
>>>>> Jack Doyle wrote:
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> There's a new plugin for TweenLite/Max that'll cause transformation
>>>>>> (rotation/scale) tweens to occur around any point, so it'll be as
easy
>>>>>>
>>>>>>
>>>>>>             
>>>>> as:
>>>>>           
>>>>         
>>>>> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
>>>>>           
>>>>>> rotation:85}});
>>>>>>
>>>>>> Or if you want to use the center of the object as its origin, you
could
>>>>>> simply do:
>>>>>>
>>>>>> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
>>>>>>
>>>>>> It works for the scale too, like:
>>>>>>
>>>>>> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
>>>>>> rotation:-70}});
>>>>>>
>>>>>> NOTE: The plugin is a membership benefit of Club GreenSock.
>>>>>>
>>>>>> You can see an interactive demo at
>>>>>>
>>>>>>
>>>>>>             
>>>>> http://blog.greensock.com/sneak-peek/
>>>>>           
>>>>         
>>>>> (scroll all the way down in the list of plugins - they're at the
bottom
>>>>>           
>>>>>>             
>>>>> -
>>>>>           
>>>>         
>>>>> click "example"). For those of you who are wondering "what's this
>>>>>           
>>>>>>             
>>>>> 'plugin'
>>>>>           
>>>>         
>>>>> talk with TweenLite - I didn't know there were any plugins!", it's a
new
>>>>>           
>>>>>> feature that's part of a big update I'm rolling out soon. It adds
lots
>>>>>>
>>>>>>
>>>>>>             
>>>>> of
>>>>>           
>>>>         
>>>>> flexibility. Read more at the site.
>>>>>           
>>>>>> Jack
>>>>>>
>>>>>> PS There's also TransformMatrixProxy which has been around for a
while
>>>>>>
>>>>>>
>>>>>>             
>>>>> and
>>>>>           
>>>>         
>>>>> it'll do something similar and also let you skew things.
>>>>>           
>>>>>> http://blog.greensock.com/transformmatrixproxy/ It's not quite as
>>>>>> convenient
>>>>>> as a plugin for TweenLite/Max, though.
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
>>>>>> January 10, 2009 6:12 PM
>>>>>> To: Flash Coders List
>>>>>> Subject: [Flashcoders] change the origin of rotation for a movieclip?
>>>>>>
>>>>>> How do you change the origin of rotation dynamically? can it be done?
>>>>>>
>>>>>>
>>>>>>             
>>>>>  or
>>>>>           
>>>>         
>>>>> will it always be 0,0
>>>>>           
>>>>>> I was hoping that with the new features of as3 that this I would be
>>>>>> able
>>>>>> to indicate where I wanted the origin; yet, I am starting to think
that
>>>>>>
>>>>>>
>>>>>>             
>>>>> I
>>>>>           
>>>>         
>>>>> was hoping for too much.
>>>>>           




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