I would probably just do something like...

private function renderAxis(which:String, doRemove:Boolean = true):void

      if(doRemove){removePrevious();}
       switch (which) {
               case ("X") :
                       xAxis = new Sprite();
                       addChild(xAxis);
                       break;
               case ("Y") :
                       yAxis = new Sprite();
                       addChild(yAxis);
                       break;
               case ("both") :
                       renderAxis("X",false);
                       renderAxis("Y",false);
                       break;
       }
}


On Wed, Jan 14, 2009 at 11:27 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi list...
>
> I have two functions, where either an X is rendered, a Y is rendered, or
> both an X and a Y.  removePrevious() is called before anything gets
> rendered, so as to clear the stage.  The problem is when "both" are
> rendered, removePrevious() is called twice. It first clears the stage,
> renders a new x, then renders a new y -- but not before removing that
> newly just created X.  How can I avoid this?
>
> Thanks,
> - Michael M.
>
> private function removePrevious():void {
>        if (xAxis!=null) {
>                removeChild(xAxis);
>                xAxis = null;
>        }
>        if (yAxis!=null) {
>                removeChild(yAxis);
>                yAxis = null;
>        }
> }
> private function renderAxis(which:String):void
>        removePrevious();
>        switch (which) {
>                case ("X") :
>                        xAxis = new Sprite();
>                        addChild(xAxis);
>                        break;
>                case ("Y") :
>                        yAxis = new Sprite();
>                        addChild(yAxis);
>                        break;
>                case ("both") :
>                        renderAxis("X");
>                        renderAxis("Y");
>                        break;
>        }
> }
>
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