Hello Glen Ok, it needs to be on stage first - that's why it was null in my tests
I still wonder if it's possible to set DEBUG once as _static_ var or const? Regards Alex On Wed, Jan 21, 2009 at 9:13 PM, Glen Pike <postmas...@glenpike.co.uk> wrote: > I think you can use this.stage.loaderInfo, but your Sprite needs to be on > stage before you can use the stage parameter. > > For example: > > private function _addedToStageHandler(event:Event):void { > trace("BackgroundAudio::_addedToStageHandler " + > this.stage.loaderInfo.url); > if (!_inited) { > var _url:String = this.stage.loaderInfo.url; > if ( -1 != _url.indexOf("file://")) { > _path = "." + _path; > } > _inited = true; > } > } > Alexander Farber wrote: >> in my document class I check loaderInfo.parameters.debug: >> >> public class MyGame extends Sprite { >> public static const DEBUG:Boolean = loaderInfo.parameters.debug; >> public static const SERVER:String = DEBUG ? 'http://192.168.111.43' : >> 'http://preferans.de'; >> public static const INTERVAL:uint = (DEBUG ? 60 : 15) * 1000; >> >> and this way I can switch on debugging mode in my game >> by loading MyGame.swf?debug=1 in the browser tab. >> _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders