<quote>
Unity is a multiplatform game development tool
</quote>

Banner ads, really??
I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.

That to me sounds like cramming a banner ad into the Quake engine.

One of the reasons Flash became so popular was because of its small filesize.
The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.

I'm not surprised apple doesn't want flash on their iPhone because of performance issues. But the Flash Player is a slow virtual machine, isn't that right?

I'd say for a 1.5mb plugin its damn fast and it gets better with every version.

Yes the Flash Platform has wonderful tool and framework to create applications, but how long before someone is coming all these tools (such as AIR, the Flex framework, layouts and components)? Maybe Unity? Maybe another?

People have been saying this for years now, still have to see it happen.
Silverlight anyone??

Even if Flash will be here for a great bunch of years, I don't see a real good future unless they re-write a real new Virtual Machine that is taking all the power you can use from a computer.

At what cost?
I'm pretty sure this has nothing to do with Adobe not being able to write a 
"decent" VM.
Meaning, I'm sure they're capable of doing so, but at what cost? Well, for one, filesize comes to mind again.

Is there a market for Unity 3D? I'm sure there is and their demo site shows 
that as well.
Does this affect Adobe/Flash? I seriously doubt it. As Taka pointed out:
Unity is pretty kick-ass, but Unity != Flash
One is a game development platform, the other a rich (internet) application 
platform.

regards,
Muzak

----- Original Message ----- From: "Joel Stransky" <stranskydes...@gmail.com>
To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
Sent: Friday, March 20, 2009 8:53 PM
Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance


I'm not suggesting Unity is a replacement for flash so much as that it's
worth having a viable market. I'd like to be able to tell a client some day
who has a banner campaign only capable in Unity that it has a large enough
install base.

On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima <t...@gigafied.com> wrote:


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