Well, banner ads usually have a 50 k cap size limit, rich media
usually caps it at around 150-200k, I don't think you can even
accomplish what you want to accomplish with Unity within that size
limit anyways.

On Fri, Mar 20, 2009 at 3:27 PM, Joel Stransky <stranskydes...@gmail.com> wrote:
>>
>> Banner ads, really??
>>
> Yeah banner ads. Or whatever the case may be. I don't just shell out flash
> on a whim, only if it's the only platform that can achieve my clients needs.
> We've always wanted a good 3d solution and even Anark guys are moving over
> to Unity. Just saying it'd be nice to have that option should the need
> arise.
>
> On Fri, Mar 20, 2009 at 5:51 PM, Muzak <p.ginnebe...@telenet.be> wrote:
>
>> <quote>
>> Unity is a multiplatform game development tool
>> </quote>
>>
>> Banner ads, really??
>>
>>> I'd like to be able to tell a client some day
>>> who has a banner campaign only capable in Unity that it has a large enough
>>> install base.
>>>
>>
>> That to me sounds like cramming a banner ad into the Quake engine.
>>
>> One of the reasons Flash became so popular was because of its small
>> filesize.
>> The Unity plugin is about 11mb, flash plugin (fp10) is around 1.5mb.
>>
>>  I'm not surprised apple doesn't want flash on their iPhone because of
>>> performance issues. But the Flash Player is a slow virtual machine, isn't
>>> that right?
>>>
>>
>> I'd say for a 1.5mb plugin its damn fast and it gets better with every
>> version.
>>
>>  Yes the Flash Platform has wonderful tool and framework to create
>>> applications, but how long before someone is coming all these tools (such as
>>> AIR, the Flex framework, layouts and components)? Maybe Unity? Maybe
>>> another?
>>>
>>
>> People have been saying this for years now, still have to see it happen.
>> Silverlight anyone??
>>
>>  Even if Flash will be here for a great bunch of years, I don't see a real
>>> good future unless they re-write a real new Virtual Machine that is taking
>>> all the power you can use from a computer.
>>>
>>
>> At what cost?
>> I'm pretty sure this has nothing to do with Adobe not being able to write a
>> "decent" VM.
>> Meaning, I'm sure they're capable of doing so, but at what cost? Well, for
>> one, filesize comes to mind again.
>>
>> Is there a market for Unity 3D? I'm sure there is and their demo site shows
>> that as well.
>> Does this affect Adobe/Flash? I seriously doubt it. As Taka pointed out:
>>
>>> Unity is pretty kick-ass, but Unity != Flash
>>>
>> One is a game development platform, the other a rich (internet) application
>> platform.
>>
>> regards,
>> Muzak
>>
>> ----- Original Message ----- From: "Joel Stransky" <
>> stranskydes...@gmail.com>
>> To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
>> Sent: Friday, March 20, 2009 8:53 PM
>> Subject: Re: [Flashcoders] Flash Future - Unity3D, iPhone and performance
>>
>>
>>  I'm not suggesting Unity is a replacement for flash so much as that it's
>>> worth having a viable market. I'd like to be able to tell a client some
>>> day
>>> who has a banner campaign only capable in Unity that it has a large enough
>>> install base.
>>>
>>> On Fri, Mar 20, 2009 at 3:00 PM, Taka Kojima <t...@gigafied.com> wrote:
>>>
>>>
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>
>
>
> --
> --Joel Stransky
> stranskydesign.com
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