I should add that this is wrong because gives wrong line between clips.

2009/4/28 natalia Vikhtinskaya <natavi.m...@gmail.com>:
> I did. It looks strange but result is the same wrong.
> If say about such simple code:
>
> var myBitmapData = new flash.display.BitmapData(bounds.width,
> bounds.height, true, 0xFFFFFF);
>        myBitmapData.draw(video);  //this is a clip with code mask and video
> clip inside
>        var reflect=this.createEmptyMovieClip("reflect", 10);
>        reflect.attachBitmap(myBitmapData, 1);
>                reflect._yscale = -100;
>        reflect._x =video._x;
>        reflect._y =video._y+(bounds.height*2)-distance;
>
> Result is not correct.
> http://www.natavi.co.uk/test/video_perspective_clip.html
>
>
> 2009/4/28 Hans Wichman <j.c.wich...@objectpainters.com>:
>> nice find!
>> I wonder what happens if you nest the video_mc and its coded mask into
>> another parent clip and reflect that.
>>
>> regards,
>> JC
>>
>>
>>
>> On Tue, Apr 28, 2009 at 2:15 PM, natalia Vikhtinskaya <natavi.m...@gmail.com
>>> wrote:
>>
>>> I found that if I use layer mask reflection code works correctly
>>> http://www.natavi.co.uk/test/video_perspective.html
>>>
>>> If I try to use script mask over my video clip
>>>
>>> var videoMaska=this.createEmptyMovieClip("videoMaska",100);
>>> videoMaska._x=myVideo_mc._x;
>>> videoMaska._y=myVideo_mc._y;
>>> drawShapeMask(videoMaska, 0, 0, myVideo_mc._width,myVideo_mc._height);
>>> myVideo_mc.setMask(videoMaska);
>>>
>>> Result is wrong
>>> http://www.natavi.co.uk/test/video_perspective_wrong.html
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2009/4/28 Hans Wichman <j.c.wich...@objectpainters.com>:
>>> > Hmmm,
>>> > might be that some values end up negative while they shouldn't or as
>>> floats
>>> > while they should be integers.
>>> > To be honest, I don't completely understand what you are trying to do in
>>> the
>>> > left image, the lower part has to have an angle in it?
>>> > I'm not sure that's going to work without skewing of some sort.
>>> >
>>> > regards,
>>> > JC
>>> >
>>> >
>>> > On Tue, Apr 28, 2009 at 1:05 PM, natalia Vikhtinskaya <
>>> natavi.m...@gmail.com
>>> >> wrote:
>>> >
>>> >> Yes I could not get correct rusult with masked video using neither
>>> >> your code nor my code.
>>> >>
>>> >> 2009/4/28 Hans Wichman <j.c.wich...@objectpainters.com>:
>>> >> > Hi,
>>> >> >
>>> >> > no don't think so, there is an example in there of a masked clip, and
>>> a
>>> >> > sample of video.
>>> >> > I'm assuming you've tried my code with masked video and it didn't
>>> work,
>>> >> or
>>> >> > are you asking me to try that for you? I wasn't quite sure;). Because
>>> I
>>> >> see
>>> >> > no reason why it wouldn't work :)
>>> >> >
>>> >> > regards,
>>> >> > JC
>>> >> >
>>> >> > On Tue, Apr 28, 2009 at 11:55 AM, natalia Vikhtinskaya <
>>> >> > natavi.m...@gmail.com> wrote:
>>> >> >
>>> >> >> Yes, I saw these excellent examples and learned a lot. But it does
>>> not
>>> >> >> help with this situation. Do you have example where you have masked
>>> >> >> video?
>>> >> >>
>>> >> >> 2009/4/28 Hans Wichman <j.c.wich...@objectpainters.com>:
>>> >> >>  > "that takes masking into account, it takes masks into account" -
>>> some
>>> >> >> days
>>> >> >> > I'm like a broken record lol
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > On Tue, Apr 28, 2009 at 11:28 AM, Hans Wichman <
>>> >> >> > j.c.wich...@objectpainters.com> wrote:
>>> >> >> >
>>> >> >> >> Hi Natalia,
>>> >> >> >>
>>> >> >> >> I recently wrote a reflection class that takes masking into
>>> account,
>>> >> it
>>> >> >> >> takes masks into account, hope it helps:
>>> >> >> >>
>>> http://objectpainters.com/blog/2008/11/23/visual-reflections-in-as2/
>>> >> >> >>
>>> >> >> >> Gots lots of samples in the zip including video.
>>> >> >> >>
>>> >> >> >> greetz
>>> >> >> >> JC
>>> >> >> >>
>>> >> >> >>   On Tue, Apr 28, 2009 at 10:26 AM, natalia Vikhtinskaya <
>>> >> >> >> natavi.m...@gmail.com> wrote:
>>> >> >> >>
>>> >> >> >>> Hi to all
>>> >> >> >>>
>>> >> >> >>> I use reflection effect for video. But I want to draw not
>>> horizontal
>>> >> >> >>> line between video and reflection Mc. So I mask my video with
>>> shape:
>>> >> >> >>>
>>> >> >> >>> var distance:Number=20;
>>> >> >> >>> function drawShapeMask(mc:MovieClip, startX:Number,
>>> startY:Number,
>>> >> >> >>> w:Number, h:Number) {
>>> >> >> >>>       mc.beginFill(0xFF0000);
>>> >> >> >>>       mc.moveTo(startX, startY);
>>> >> >> >>>       mc.lineTo(startX + w, startY);
>>> >> >> >>>       mc.lineTo(startX + w, startY + h);
>>> >> >> >>>       mc.lineTo(startX, startY + h-distance);
>>> >> >> >>>       mc.lineTo(startX, startY);
>>> >> >> >>>       mc.endFill();
>>> >> >> >>> }
>>> >> >> >>> Now bottom line of video has an angle.
>>> >> >> >>>
>>> >> >> >>> Reflection code works correctly without masked video. With masked
>>> >> >> >>> video it shows only half of video without gradient mask.
>>> >> >> >>> This is how that looks http://www.natavi.co.uk/test/reflect.jpg
>>> >> >> >>> .
>>> >> >> >>> What  is wrong? Maybe I can create the same angle position
>>> between
>>> >> >> >>> video and reflection without using mask?
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> var reflectionDropoff:Number=1.1;
>>> >> >> >>> var reflectionAlpha:Number=50;
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> reflectIt=function(){
>>> >> >> >>>       var bounds = new Object();
>>> >> >> >>>       bounds.width = myVideo_mc._width;
>>> >> >> >>>       bounds.height = myVideo_mc._height;
>>> >> >> >>>       matrixHeight = bounds.height/reflectionDropoff;
>>> >> >> >>>       var myBitmapData = new
>>> flash.display.BitmapData(bounds.width,
>>> >> >> >>> bounds.height, true, 0xFFFFFF);
>>> >> >> >>>       myBitmapData.draw(myVideo_mc);
>>> >> >> >>>       var reflect=this.createEmptyMovieClip("reflect", 10);
>>> >> >> >>>       reflect.attachBitmap(myBitmapData, 1);
>>> >> >> >>>       reflect._yscale = -100;
>>> >> >> >>>       reflect._x =myVideo_mc._x;
>>> >> >> >>>       reflect._y =myVideo_mc._y+(bounds.height*2)-distance;
>>> >> >> >>>       reflect._alpha = reflectionAlpha;
>>> >> >> >>>       var gra=this.createEmptyMovieClip("gra", 15);
>>> >> >> >>>       var fillType = "linear";
>>> >> >> >>>       var colors = [0xFFFFFF, 0xFFFFFF];
>>> >> >> >>>       var alphas = [80, 0];
>>> >> >> >>>       var ratios = [0, 255];
>>> >> >> >>>       var matrix = {matrixType:"box", x:0, y:0, w:bounds.width,
>>> >> >> >>> h:matrixHeight, r:(90/180)*Math.PI};
>>> >> >> >>>       var spreadMethod:String = "pad";
>>> >> >> >>>       gra.beginGradientFill(fillType, colors, alphas, ratios,
>>> >> matrix,
>>> >> >> >>> spreadMethod);
>>> >> >> >>>       gra.moveTo(0, 0);
>>> >> >> >>>       gra.lineTo(bounds.width, distance);
>>> >> >> >>>       gra.lineTo(bounds.width, bounds.height);
>>> >> >> >>>       gra.lineTo(0, bounds.height);
>>> >> >> >>>       gra.lineTo(0, 0);
>>> >> >> >>>       gra.endFill();
>>> >> >> >>>       gra._y = reflect._y - reflect._height;
>>> >> >> >>>       gra._x = reflect._x;
>>> >> >> >>>       reflect.cacheAsBitmap = true;
>>> >> >> >>>       gra.cacheAsBitmap = true;
>>> >> >> >>>       reflect.setMask(gra);
>>> >> >> >>>       this.onEnterFrame = function ()
>>> >> >> >>>       {
>>> >> >> >>>       myBitmapData.draw(myVideo_mc);
>>> >> >> >>>       };
>>> >> >> >>>
>>> >> >> >>>       }
>>> >> >> >>>
>>> >> >> >>> Thanks for any help!
>>> >> >> >>> _______________________________________________
>>> >> >> >>> Flashcoders mailing list
>>> >> >> >>> Flashcoders@chattyfig.figleaf.com
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>>> >> >> >>>
>>> >> >> >>
>>> >> >> >>
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>>> >> >> >
>>> >> >>
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>

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