:) pleasure. what a pissy sunday you must be having. yer a troopa. 2009/9/6 Paul Steven <paul_ste...@btinternet.com>
> Got rid of font problem by cutting and pasting all frames into a new movie. > > I am hoping this will also result in a bug free game. > > Thanks again to everyone for their help in my time of need. I have my > fingers and toes crossed that the game will not crash anymore. > > Cheers > > Paul > > -----Original Message----- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul > Steven > Sent: 06 September 2009 20:36 > To: 'Flash Coders List'; 'Alan Watts' > Subject: RE: [Flashcoders] RE: Rather urgent advice on how to track the > cause of a crash > > Still plugging away at this and have just tried opening the file in Flash > CS4. Couple of strange things. > > It brought up a font mapping dialog box saying a font "HelveticaCE" is > contained in my movie and not on my system. I do not recall this font being > added and if I do a "Generate Size Report", it is not detailed here. I have > mapped it to Helvetica but this seems strange that I cannot find it - > anyone > suggest a way to find it? I tried using Movie Explorer too. > > Also another weird thing after I closed this dialog box, I got an error > saying a script in your movie is causing the movie to.... This was before I > had even tried to publish or test the movie. Strange thing too is that if I > close Flash CS4 and reopen I do not get this error again. So perhaps it was > just a one off - very strange! > > Anyway I have published the game using CS4 with same publish settings and > haven't got the crash again yet but that doesn't mean it won't re-appear. > > Is it worth rewriting the code in AS3? There isn't really much code in this > game - it is simply a plane controlled by mouse that flies over a terrain. > Main code as follows just in case anyone spots anything that is likely to > cause a problem. This code is called onEnterFrame > > function faceMouse(obj:MovieClip) > { > > var r2d = 180 / Math.PI; > > var dx:Number = _xmouse - obj._x; > var dy:Number = _ymouse - obj._y; > > > var rads = Math.atan2(dy, dx); > > > obj._rotation = rads * r2d; > > _level0.planeShadowMC._rotation = obj._rotation; > } > > > function moveToMouse( obj:MovieClip, distance:Number) > { > var dx:Number = _xmouse - obj._x; > var dy:Number = _ymouse - obj._y; > > var rads:Number = Math.atan2( dy, dx); > > var numNewMapX = gameMap.mapAll._x - Math.cos( rads) * distance; > var numNewMapY = gameMap.mapAll._y - Math.sin( rads) * distance; > > if (dx > 0) { > > if (numNewMapX >= objGame.numMinX) { > > gameMap.mapAll._x = numNewMapX; > > } > > } else { > > if (numNewMapX <= objGame.numMaxX) { > > gameMap.mapAll._x = numNewMapX; > > } > > > } > > > if (dy > 0) { > > if (numNewMapY >= objGame.numMinY) { > > gameMap.mapAll._y = numNewMapY; > > } > > } else { > > if (numNewMapY <= objGame.numMaxY) { > > gameMap.mapAll._y = numNewMapY; > > } > > > } > > radar.radarMap._x = (gameMap.mapAll._x/10) + 70; > radar.radarMap._y = (gameMap.mapAll._y/10) + 46; > > } > > > > -----Original Message----- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul > Steven > Sent: 06 September 2009 16:17 > To: 'Alan Watts'; flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] RE: Rather urgent advice on how to track the cause > of > a crash > > Out of interest, Alan, what information will the fdb give me if I can > replicate the crash? > > > > Thanks > > > > Paul > > > > From: Alan Watts [mailto:a...@datax.com] > Sent: 05 September 2009 18:47 > To: flashcoders@chattyfig.figleaf.com > Cc: Paul Steven > Subject: RE: Rather urgent advice on how to track the cause of a crash > > > > fdb? > > > > http://livedocs.adobe.com/flex/3/html/help.html?content=debugging_03.html > > > > It's a good way to trackdown elusive bugs. Hopefully you can recreate the > error though, because you'd be the only one who can do the inspection. > > > > Alan > > > > > > > > On Sep 5, 2009, at 11:00 AM, flashcoders-requ...@chattyfig.figleaf.com > wrote: > > > > > > I have created a game in Flash CS3 which is being published for Flash 8 > AS2. > My client is reporting it crashing periodically on his XP PC. I have also > managed replicate this on my Vista Ultimate PC with the following error: > > "A problem caused the program to stop working correctly. Windows will close > the program and notify you if a solution is available" > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders