:) pleasure. what a pissy sunday you must be having. yer a troopa.

2009/9/6 Paul Steven <paul_ste...@btinternet.com>

> Got rid of font problem by cutting and pasting all frames into a new movie.
>
> I am hoping this will also result in a bug free game.
>
> Thanks again to everyone for their help in my time of need. I have my
> fingers and toes crossed that the game will not crash anymore.
>
> Cheers
>
> Paul
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
> Steven
> Sent: 06 September 2009 20:36
> To: 'Flash Coders List'; 'Alan Watts'
> Subject: RE: [Flashcoders] RE: Rather urgent advice on how to track the
> cause of a crash
>
> Still plugging away at this and have just tried opening the file in Flash
> CS4. Couple of strange things.
>
> It brought up a font mapping dialog box saying a font "HelveticaCE" is
> contained in my movie and not on my system. I do not recall this font being
> added and if I do a "Generate Size Report", it is not detailed here. I have
> mapped it to Helvetica but this seems strange that I cannot find it -
> anyone
> suggest a way to find it? I tried using Movie Explorer too.
>
> Also another weird thing after I closed this dialog box, I got an error
> saying a script in your movie is causing the movie to.... This was before I
> had even tried to publish or test the movie. Strange thing too is that if I
> close Flash CS4 and reopen I do not get this error again. So perhaps it was
> just a one off - very strange!
>
> Anyway I have published the game using CS4 with same publish settings and
> haven't got the crash again yet but that doesn't mean it won't re-appear.
>
> Is it worth rewriting the code in AS3? There isn't really much code in this
> game - it is simply a plane controlled by mouse that flies over a terrain.
> Main code as follows just in case anyone spots anything that is likely to
> cause a problem. This code is called onEnterFrame
>
> function faceMouse(obj:MovieClip)
> {
>
>         var r2d = 180 / Math.PI;
>
>     var dx:Number = _xmouse - obj._x;
>     var dy:Number = _ymouse - obj._y;
>
>
>     var rads = Math.atan2(dy, dx);
>
>
>     obj._rotation = rads * r2d;
>
>        _level0.planeShadowMC._rotation = obj._rotation;
> }
>
>
> function moveToMouse( obj:MovieClip, distance:Number)
> {
>        var dx:Number = _xmouse - obj._x;
>    var dy:Number = _ymouse - obj._y;
>
>    var rads:Number = Math.atan2( dy, dx);
>
>        var numNewMapX = gameMap.mapAll._x - Math.cos( rads) * distance;
>        var numNewMapY = gameMap.mapAll._y - Math.sin( rads) * distance;
>
>        if (dx > 0) {
>
>                if (numNewMapX >= objGame.numMinX) {
>
>                        gameMap.mapAll._x = numNewMapX;
>
>                }
>
>        } else {
>
>                if (numNewMapX <= objGame.numMaxX) {
>
>                        gameMap.mapAll._x = numNewMapX;
>
>                }
>
>
>        }
>
>
>        if (dy > 0) {
>
>                if (numNewMapY >= objGame.numMinY) {
>
>                        gameMap.mapAll._y = numNewMapY;
>
>                }
>
>        } else {
>
>                if (numNewMapY <= objGame.numMaxY) {
>
>                        gameMap.mapAll._y = numNewMapY;
>
>                }
>
>
>        }
>
>        radar.radarMap._x = (gameMap.mapAll._x/10) + 70;
>        radar.radarMap._y = (gameMap.mapAll._y/10) + 46;
>
> }
>
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
> Steven
> Sent: 06 September 2009 16:17
> To: 'Alan Watts'; flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] RE: Rather urgent advice on how to track the cause
> of
> a crash
>
> Out of interest, Alan, what information will the fdb give me if I can
> replicate the crash?
>
>
>
> Thanks
>
>
>
> Paul
>
>
>
> From: Alan Watts [mailto:a...@datax.com]
> Sent: 05 September 2009 18:47
> To: flashcoders@chattyfig.figleaf.com
> Cc: Paul Steven
> Subject: RE: Rather urgent advice on how to track the cause of a crash
>
>
>
> fdb?
>
>
>
> http://livedocs.adobe.com/flex/3/html/help.html?content=debugging_03.html
>
>
>
> It's a good way to trackdown elusive bugs.  Hopefully you can recreate the
> error though, because you'd be the only one who can do the inspection.
>
>
>
> Alan
>
>
>
>
>
>
>
> On Sep 5, 2009, at 11:00 AM, flashcoders-requ...@chattyfig.figleaf.com
> wrote:
>
>
>
>
>
> I have created a game in Flash CS3 which is being published for Flash 8
> AS2.
> My client is reporting it crashing periodically on his XP PC. I have also
> managed replicate this on my Vista Ultimate PC with the following error:
>
> "A problem caused the program to stop working correctly. Windows will close
> the program and notify you if a solution is available"
>
>
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to