try using String(this) instead of this._name
Lehr, Theodore wrote:
_name is giving me mc3 - I need mc2..... My thought was if I could string the
whole thing, I could extract it...
________________________________________
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
[g...@engineeredarts.co.uk]
Sent: Tuesday, December 08, 2009 9:10 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Minimizing Code: Logic Issue
That's the _name parameter
Lehr, Theodore wrote:
OK - I think I MAY have found a way - which leads me to another question: how can I grab
the FULL "name" of an object (ie _level0.mc1.mc2.mc3) and substring it - like
in the example, I want to extract mc2 from the path.....
________________________________________
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
[g...@engineeredarts.co.uk]
Sent: Tuesday, December 08, 2009 8:02 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Minimizing Code: Logic Issue
Hmm,
Just to be clear. I guess you are creating a number of clips on
which you set the alpha. Then you are using an equal number of clips
that can be rolled over. When you rollover these clips, you set the
alpha on the corresponding "alpha" clip.
I can see why it might be using the last array member - that would
be assigned the last time you loop through the array. You might want to
add traces in a few more places - e.g. trace out the clip you are
messing with, trace out it's name, etc. after you assigned it?
Are you adding the clips programmatically - at runtime - or at
authortime - in the IDE? Not 100%, but if you are adding them at
authortime, you might not be able to add to their properties.
I usually do a loop like below and attach symbols, then create
properties on them, e.g.
//Trimmed down example of adding a load of "button" clips
for (iBut=0; iBut<section.buttons.length; iBut++) {
var btn:Object = section.buttons[iBut];
trace("button " + btn.text + " attributes: " +
btn.attributes["audioID"] + ", " + btn.attributes["seqID"] );
// create speech clip button
var speechMC:MovieClip =
this.speechButtons.dummy.attachMovie("audio button", "speechS"+iBut,
(1000+iBut));
//Assign properties.
speechMC.audioID = btn.attributes["audioID"];
speechMC.seqID = btn.attributes["seqID"];
//add the onRelease functionality
speechMC.onRelease = function() {
trace("onRelease " + this + " audioID " + this.audioID);
if (this.seqID && this.audioID) {
playSequenceA(this.seqID, this.audioID);
} else if (this.seqID) {
playSequence(this.seqID);
} else if (this.audioID) {
playAudio(this.audioID);
}
//Generic button handling for rollover colours...
fButtonOff(this);
}
}
Also, when you rollover and it traces - does each clip have the same
"nm" value - that will break it / not work. You could always use the
"_name" value of the clip to find out what to change.
Lehr, Theodore wrote:
ALSO: (and this might be impacting my results... when I used this.nm it did not work at
all... so I took this. out and just used nm, while it "works" they are all
suing the last array member....
________________________________________
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
[postmas...@glenpike.co.uk]
Sent: Monday, December 07, 2009 5:48 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Minimizing Code: Logic Issue
Hi,
Not sure what your findValue function does, but I am guessing you
are looking for the name in an array of names....
Anyway, you could create an array of names that you are going to use
and loop throught these to attach your onRollover / onRollout
functionality. To make if work for each clip, you can attach the
current name to your clip so it can use it in the onRollover function,
etc.
Something like below might work:
//Create your array somehow - this is just for "show"
var myFiftyClips:Array = ["AAAA", "AAAB", ... "AABX"];
var len:Number = myFiftyClips.length; //don't have to do this if
you don't want to...
//Loop through the clips
for(var i:Number = 0; i < len;i++) {
//Grab the name we are going to use
var nm:String = myFiftyClips[i];
//now we can start accessing our clips using the name as an index...
_root[nm]._alpha = 0;
//Because this is AS2, you can dynamically attach properties to
your movieclip, so assign the name as a variable of the clip so the clip
can find it later...
_root.mc1[nm].mc2.nm = nm;
_root.mc1[nm].mc2.onRollover = function() {
trace("Hello I am onRollover for " + this + " my name is " +
this.nm);
if(findValue(this.nm, arrayName) == 1) {
//hey presto, you can still access stuff!
_root[this.nm]._alpha = 100;
}
}
_root.mc1[nm].onRollout = function() {
_root[this.nm]._alpha = 0;
}
}
Lehr, Theodore wrote:
OK - imagine:
_root.AAAA._alpha = 0;
_root.mc1.AAAA.mc2.onRollOver = function() {
if (findValue("AAAA", arrayName) == 1) {
_root.AAAA._alpha = 100;
}
}
_root.mc1.AAAA.mc2.onRollOut = function() {
_root.AAAA._alpha=0;
}
Now, I have to repeat this code like 50 times for 50 different movies with the
'AAAA' being replaced by a different instance name.... My thought was to put
the AAAA's into an array and loop through that - but as I am finding the code
is not called until the event (i.e. onRollOver and thus the last array member
is the active one... Is there anyway to minimize the code instead of havign to
repeat this 50 times - I am sure I am approaching this from the wrong
direction....
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--
Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>
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