I don't think, because braces are not required when the there is only
one statement ended with semicolor:

//code
if(something) doSomething(); // semicolon ends the scope here...
//code

... the second brace was ending the myLeftHand() method.


I think that that the problem with this line was that mcHandInstance2
was neither defined as a class property nor as a local variable.

I think Beno does not see difference between local variables (google:
"local variables" tutorial) and class properties (google: "class
properties" tutorial).

g

Tuesday, December 08, 2009 (10:07:34 PM) Karl DeSaulniers wrote:

> Well I know why this code was not working.

>>     if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
>> {x:200, startAt:{totalProgress:1}}).reverse();
>>  }

> Because it should read.

>>     if (e.target.currentFrame == 40) { TweenMax.to(mcHandInstance2, 2,
>> {x:200, startAt:{totalProgress:1}}).reverse();
>>  }

> You missed the first "{"
> Don know if that fixes everything or just this line.
> Karl

> Sent from losPhone

> On Dec 8, 2009, at 1:18 PM, beno - <flashmeb...@gmail.com> wrote:

>> On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux <gjboudre...@fedex.com 
>> >wrote:
>>
>>> What is setting "e" in your code?
>>>
>>
>> I have no idea. This is what was suggested to me on this list once  
>> upon a
>> time. I presume that's the problem. The idea was to make the mc run  
>> when the
>> code entered a certain frame, as you can see by the commented-out  
>> line and
>> the trace:
>>
>>  public function myLeftHand(e:Event=null):void
>>    {
>>    if (e.target.currentFrame == 10) { trace("yes") };
>>    var mcHandInstance2A:mcHand = new mcHand();
>>    addChild(mcHandInstance2A);
>>    mcHandInstance2A.x = 800;
>>    mcHandInstance2A.y = 200;
>> //    if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
>> {x:200, startAt:{totalProgress:1}}).reverse();
>>  }
>>
>> What should it be? How do I tie it in to the rest of the code?
>> TIA,
>> beno
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