Beno buy a book and start where we all started: learning on your own or
in a class.
Now go in peace.
Thanks
Paul Andrews wrote:
beno - wrote:
On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux
<gjboudre...@fedex.com>wrote:
What is setting "e" in your code?
It the remnants of a solution using an event handler - hence the
"e:Event". You can also see the remnants of code for controlling
MovieClips using enterframe (a pointless exercise to avoid adding stop
on the timeline). All this stuff is clearly beyond Beno.
I have no idea. This is what was suggested to me on this list once
upon a
time. I presume that's the problem. The idea was to make the mc run
when the
code entered a certain frame, as you can see by the commented-out
line and
the trace:
public function myLeftHand(e:Event=null):void
{
if (e.target.currentFrame == 10) { trace("yes") };
var mcHandInstance2A:mcHand = new mcHand();
addChild(mcHandInstance2A);
mcHandInstance2A.x = 800;
mcHandInstance2A.y = 200;
// if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
}
What should it be? How do I tie it in to the rest of the code?
TIA,
beno
Beno, have you ever considered that programming is not for you? So far
you have had a ton of help on a very simple example and very little of
that assistance seems to have stuck.
What you have now is a real hotpotch of the "solutions" provided and
where you have been guided to a simple solution you've totally ignored
it,
Have you programmed anything before?
A lot of people start with little knowledge and work up step by step.
You're just wasting everyone's time with this because the advice
really isn't sticking and it's apparent that any project of complexity
is beyond your capabilities - at least in the near term.
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