here's a nice collection of AS3 libraries...http://www.adrianparr.com/?p=83

Messed around with Box2D before and it's great, resource here:
http://actionsnippet.com/?page_id=1391





On Thu, Jan 21, 2010 at 9:04 PM, Nathan Mynarcik <nat...@mynarcik.com>wrote:

> Per David Hunter
>
>
>
> Never used it but FLiNT looks good too:
>
>
>
> http://flintparticles.org/
>
> > To: flashcoders@chattyfig.figleaf.com
> > Subject: Re: [Flashcoders] physics engine newbie
> > From: nat...@mynarcik.com
> > Date: Thu, 21 Jan 2010 21:18:52 +0000
> >
> > FOAM looks to be promising. I have seen some examples used and it is
> really cool. Haven't used it yet in any projects of mine.
> >
> > http://code.google.com/p/foam-as3/
> >
> > ------Original Message------
> > From: Mendelsohn, Michael
> > Sender: flashcoders-boun...@chattyfig.figleaf.com
> > To: Flash Coders List
> > ReplyTo: Flash Coders List
> > Subject: [Flashcoders] physics engine newbie
> > Sent: Jan 21, 2010 3:06 PM
> >
> > Hi list...
> >
> > I'm looking for a physics engine recommendation. I've never used one
> before. I have to demonstrate essentially a particle system in a tray that
> gets shaken and the particles spill out of the tray. I need to control the
> properties of the particles so that with two different examples using the
> same magnitude of shake, in one example, the particles spill out a lot, and
> the other where the particles don't spill out much at all, like they're
> more
> stuck together.
> >
> > I'm sure it's possible, but I've never worked with physics before.
> >
> > Any advice is appreciated.
> >
> > Thanks!
> > - Michael M.
> >
> > _______________________________________________
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> > Flashcoders@chattyfig.figleaf.com
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> >
> >
> > Nathan Mynarcik
> > Interactive Web Developer
> > nat...@mynarcik.com
> > 254.749.2525
> > www.mynarcik.com
> >
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>
>
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