http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html

<http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html>google
has a lot more too.


On 28 May 2010 07:35, Fahim Akhter <akhter.fa...@gmail.com> wrote:

> That makes two of us brother.
>
> Fahim Akhter
> Game Developer | White Rabbit Studios |
> http://apps.facebook.com/feline-frenzy/
>
>
> On Thu, May 27, 2010 at 9:33 PM, Kevin Newman <capta...@unfocus.com>
> wrote:
>
> > I'd like a lot more info on this subject as well - general info - when is
> > which mode better, what happens if the GPU isn't supported on the
> particular
> > hardware, how can I take better advantage of GPU, etc.
> >
> > Kevin N.
> >
> >
> >
> >
> > On 5/24/10 8:28 AM, Fahim Akhter wrote:
> >
> >> Hi,
> >>
> >> In a event driven game with lots of graphics (static essentially ) which
> >> mode would you suggest ? Direct/GPU or normal?
> >>
> >> Fahim Akhter
> >> Game Developer | White Rabbit Studios |
> >> http://apps.facebook.com/feline-frenzy/
> >> _______________________________________________
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> >>
> >>
> >
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