I know this doesn't add any value to the problem discussed here, but if you
don't mind this little rant, I'd like to point out that the Flash IDE has
gotten worse with every major release (to me at least).

And I haven't tried CS5 yet. Seriously, the last usable one was probably
Flash 8. Thank godness, I use the IDE very sparingly and somehow got used to
the asinine way CS3 handles panels; CS4 impressed me as even worse in this
and other UI aspects, and much slower (it kind of makes Eclipse look slick,
which is quite an accomplishment) so I try to avoid it as much as I can.

I know my opinion is a bit biased since I don't take advantage of the new
features they've added for designers (I only do some minor tweaks to fla's,
just enough to make it possible to control assets from code). Nevertheless,
it's horrendously clunky and slow (just opening the code panel to put a
stop() or something takes seconds the first time).

However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so I
guess it's probably not a compiler issue, just that the IDE is buggy and
unstable. Given its evolution and the quality of the last few major
versions, I'm not surprised, sadly.

Cheers
Juan Pablo Califano



2010/12/10 Merrill, Jason <jason.merr...@bankofamerica.com>

> >> I've written 36 classes for this project, totaling 430kb, with a few
> more still to go.
> >>Additionally, I'm importing some third party classes.
> >> I'm wondering if I'm running into some undocumented as3 code limit.
>
> Oh, thinking about this more, I should have mentioned. Flash CS5 is
> HORRIBLE with a lot of code. They've taken a step back there.  I don't know
> why I forgot this when you asked, but I recently had to switch one project
> over to a pure AS3 project in Flashbuilder. The old project (which had a
> similar amount of code and third party libraries) would crash often and take
> for-ev-ah to compile.  When I switched to Flashbuilder, it compiled in
> seconds and had no issues.
>
> In short, the Flash Pro compiler sucks.  If you've kept all your code in
> classes and can switch over to a pure AS3 project in Flashbuilder, I would.
>  Might mean re-doing how you handle your library assets, but could be worth
> it.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>
>
>
>
>
> _______________________
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn,
> Michael
> Sent: Friday, December 10, 2010 10:40 AM
> To: Flash Coders List
>  Subject: [Flashcoders] RE: swf not compiling
>
> > Have you tried putting everything in a fresh new .fla?  Sometimes .flas
> get corrupt. And are you using a document class?
>
> Hi Jason, thanks for responding.
>
> Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try
> that.  What's strange is that as of 10 minutes ago, it's compiling.  But
> that has been no guarantee, as it has been periodically not compiling for
> about two days now.  I thought it might have been a corrupted component or
> graphic, but that doesn't seem to be the case as meticulously deleting
> individual library members didn't make a difference in trying to publish.
>
> If I rebuild the fla, I want to make it as lightweight as possible.  I've
> written 36 classes for this project, totaling 430kb, with a few more still
> to go.  Additionally, I'm importing some third party classes.  I'm wondering
> if I'm running into some undocumented as3 code limit.
>
> One thing I was wondering about but can't find documentation is in the
> Advanced ActionScript 3.0 Settings panel in publish settings.  I have no
> idea about the source path/library path/config constants tabs, but maybe
> it's sucking in too much to handle?  When it "decides" it wants to compile,
> it takes a very long time to do so.
>
> - MM
>
>
>
>
>
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