You've got a point. I read (but I don't know this first hand) that CS4 uses
the SDK compiler. Maybe it's a modified version to accomodate the IDE needs
(compiling graphics and other assets that the SDK doesn't have to deal with:
think moviclips with their timelines, animations, shapes, etc). Probably it
uses mxmlc as a backend to compile Actionscript to bytecode or something
like that. At the same time, I think it's fair to reckon that the IDE
generally has more stuff to compile than FB in the typical project (again,
graphical assets, encoding audio, etc). Too bad what you mention about the
IDE team; I'm tempted to say that it shows, though.

Cheers
Juan Pablo Califano



2010/12/12 Merrill, Jason <jason.merr...@bankofamerica.com>

> >> However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too,
> so I guess it's probably not a compiler issue
>
> I would disagree. The Flashbuilder (Flex) compiler and the Flash
> Professional compiler are not one and the same. I also don't see how it's
> NOT a compiler issue when compiling with Flash Pro takes 10x longer than it
> does with the same exact project using the Flex or mxmlc compiler.
>
> I spent some time talking to some of the Adobe Flash Professional engineers
> at Adobe Max, and I was asking them about the code editor. When I started
> talking about other Actionscript editors out there, they looked at me like I
> was from the moon. They had never heard of FlashDevelop and some of the
> other tools out there for Actionscript. Their manager - the guy who manages
> Flash Pro development, seemed rather smug and uninterested.  Over the past
> several years, it seems the best and the brightest at Adobe might have
> migrated to Flashbuilder, the Flash player platform team, Catalyst,
> whatever.  I dunno, that was just my impression - and only from talking to a
> few of them. It's a great tool overall, I just wish the compiler had kept up
> with it.  Needs a major overhaul.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>
>
>
>
>
> _______________________
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo
> Califano
> Sent: Friday, December 10, 2010 5:11 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] RE: swf not compiling
>
> I know this doesn't add any value to the problem discussed here, but if you
> don't mind this little rant, I'd like to point out that the Flash IDE has
> gotten worse with every major release (to me at least).
>
> And I haven't tried CS5 yet. Seriously, the last usable one was probably
> Flash 8. Thank godness, I use the IDE very sparingly and somehow got used to
> the asinine way CS3 handles panels; CS4 impressed me as even worse in this
> and other UI aspects, and much slower (it kind of makes Eclipse look slick,
> which is quite an accomplishment) so I try to avoid it as much as I can.
>
> I know my opinion is a bit biased since I don't take advantage of the new
> features they've added for designers (I only do some minor tweaks to fla's,
> just enough to make it possible to control assets from code). Nevertheless,
> it's horrendously clunky and slow (just opening the code panel to put a
> stop() or something takes seconds the first time).
>
> However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so
> I guess it's probably not a compiler issue, just that the IDE is buggy and
> unstable. Given its evolution and the quality of the last few major
> versions, I'm not surprised, sadly.
>
> Cheers
> Juan Pablo Califano
>
>
>
> 2010/12/10 Merrill, Jason <jason.merr...@bankofamerica.com>
>
> > >> I've written 36 classes for this project, totaling 430kb, with a
> > >> few
> > more still to go.
> > >>Additionally, I'm importing some third party classes.
> > >> I'm wondering if I'm running into some undocumented as3 code limit.
> >
> > Oh, thinking about this more, I should have mentioned. Flash CS5 is
> > HORRIBLE with a lot of code. They've taken a step back there.  I don't
> > know why I forgot this when you asked, but I recently had to switch
> > one project over to a pure AS3 project in Flashbuilder. The old
> > project (which had a similar amount of code and third party libraries)
> > would crash often and take for-ev-ah to compile.  When I switched to
> > Flashbuilder, it compiled in seconds and had no issues.
> >
> > In short, the Flash Pro compiler sucks.  If you've kept all your code
> > in classes and can switch over to a pure AS3 project in Flashbuilder, I
> would.
> >  Might mean re-doing how you handle your library assets, but could be
> > worth it.
> >
> >  Jason Merrill
> >  Instructional Technology Architect
> >  Bank of America  Global Learning
> >
> >
> >
> >
> >
> > _______________________
> >
> >
> > -----Original Message-----
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn,
> > Michael
> > Sent: Friday, December 10, 2010 10:40 AM
> > To: Flash Coders List
> >  Subject: [Flashcoders] RE: swf not compiling
> >
> > > Have you tried putting everything in a fresh new .fla?  Sometimes
> > > .flas
> > get corrupt. And are you using a document class?
> >
> > Hi Jason, thanks for responding.
> >
> > Yes, I'm using a document class.  I haven't rebuilt the swf.  I will
> > try that.  What's strange is that as of 10 minutes ago, it's
> > compiling.  But that has been no guarantee, as it has been
> > periodically not compiling for about two days now.  I thought it might
> > have been a corrupted component or graphic, but that doesn't seem to
> > be the case as meticulously deleting individual library members didn't
> make a difference in trying to publish.
> >
> > If I rebuild the fla, I want to make it as lightweight as possible.
> > I've written 36 classes for this project, totaling 430kb, with a few
> > more still to go.  Additionally, I'm importing some third party
> > classes.  I'm wondering if I'm running into some undocumented as3 code
> limit.
> >
> > One thing I was wondering about but can't find documentation is in the
> > Advanced ActionScript 3.0 Settings panel in publish settings.  I have
> > no idea about the source path/library path/config constants tabs, but
> > maybe it's sucking in too much to handle?  When it "decides" it wants
> > to compile, it takes a very long time to do so.
> >
> > - MM
> >
> >
> >
> >
> >
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