One thing I tried which seemed to work, temporarily anyway, was to save the xfl 
file from the seemingly corrupt fla file, then open the xfl file and save it as 
the same name as the fla file.  Just make sure to save a copy of that original 
fla file.  Then it seems like you're saving a new fla spawned out of pure xml 
code.  I had been thinking that the corruption came from something in the 
artwork.  But if it's resaved by means of describing the vectors in the art, 
that could solve it.

Worth a try,
- MM


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