http://www.greensock.com/flash-html5/
<http://www.greensock.com/flash-html5/> On 8 March 2011 18:00, dave matthews <davidmatthews_...@hotmail.com> wrote: > > quiet in here at the moment... > > Flash has been losing steam for a long time. > > The base of noobies got away from Adobe. The tools are too expensive and > complicated. > The players and platform too disjointed with: PC Flash, phone Flashlite, > Linux Flash and no Apple Flash. > > Buyers want their content/app investments to work on the high end mobile > tools and that means Apple. > > Apple's decision to ban Flash makes sense - Firefox crawls sometimes with > multiple browser windows hogging resources for several Flash ads on most > pages. > > Flash's ease of use went horribley wrong somewhere in the last few years. > It requires at least twice as much code to do the same stuff compared to > earlier iterations of the language - and twice as long to learn the nuances > too. Not to mention abandoning the former language knowledge base that was > trashed along the way. > > Then there was the bone headed move of charging manufacturers for OEM > player installs on devices until last year. Adobe could have owned the > mobile interface market by continuing to give the player away for free, > but... they outsmarted themselves by being greedy. Then there's the > decision to skip working with Apple first for Photoshop releases Apple, who > made Adobe successful in the first place. > > Adobe didn't do the existing Flash authors any favors by leaning into > non-time-line Flash with Flex as the preferred authoring environment either. > They could have brought all those time-line guys into the fold by offering > time-line to straight code conversion as a feature of the formerly main > authoring tool and taught all those folks what a correct straight to code > translation should look like... they didn't, unless i missed something. > > Then there was the brilliant move of not killing off movie clips that were > no longer in/on the time-line for several iterations of the player - how did > that happen?! > > Fact of the matter is, there were cooler inventions/apps when the coding > environment and player were simpler. The older apps ran more smoothly on > lesser equipment and were more compact and quicker to deliver. > > Feature creep overwhelmed what used to be a stimulating and rewarding > creative experience. > > Can Flash be fixed? Maybe. I tried an old app in the newest player the > other day and it ran better than it has in years, must be the new hardware > acceleration - that's a good sign. > > Dave > > > > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders