http://www.greensock.com/flash-html5/

<http://www.greensock.com/flash-html5/>

On 8 March 2011 18:00, dave matthews <davidmatthews_...@hotmail.com> wrote:

>
> quiet in here at the moment...
>
>  Flash has been losing steam for a long time.
>
>  The base of noobies got away from Adobe.  The tools are too expensive and
> complicated.
> The players and platform too disjointed with: PC Flash, phone Flashlite,
> Linux Flash and no Apple Flash.
>
>  Buyers want their content/app investments to work on the high end mobile
> tools and that means Apple.
>
>  Apple's decision to ban Flash makes sense - Firefox crawls sometimes with
> multiple browser windows hogging resources for several Flash ads on most
> pages.
>
>  Flash's ease of use went horribley wrong somewhere in the last few years.
>  It requires at least twice as much code to do the same stuff compared to
> earlier iterations of the language - and twice as long to learn the nuances
> too.  Not to mention abandoning the former language knowledge base that was
> trashed along the way.
>
>  Then there was the bone headed move of charging manufacturers for OEM
> player installs on devices  until last year.  Adobe could have owned the
> mobile interface market by continuing to give the player away for free,
> but...  they outsmarted themselves by being greedy.  Then there's the
> decision to skip working with Apple first for Photoshop releases  Apple, who
> made Adobe successful in the first place.
>
>  Adobe didn't do the existing Flash authors any favors by leaning into
> non-time-line Flash with Flex as the preferred authoring environment either.
>  They could have brought all those time-line guys into the fold by offering
> time-line to straight code conversion as a feature of the formerly main
> authoring tool and taught all those folks what a correct straight to code
> translation should look like...  they didn't, unless i missed something.
>
>  Then there was the brilliant move of not killing off movie clips that were
> no longer in/on the time-line for several iterations of the player - how did
> that happen?!
>
>  Fact of the matter is, there were cooler inventions/apps when the coding
> environment and player were  simpler.  The older apps ran more smoothly on
> lesser equipment and were more compact and quicker to deliver.
>
>  Feature creep overwhelmed what used to be a stimulating and rewarding
> creative experience.
>
>  Can Flash be fixed?  Maybe.  I tried an old app in the newest player the
> other day and it ran better than it has in years, must be the new hardware
> acceleration - that's a good sign.
>
> Dave
>
>
>
>
>
>
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