On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson <he...@henke37.cjb.net>wrote:

> You might want to have a look at the Bitmap.bitmapData property.
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>


Ok, so forgive me as I have never used this before and am new to AS.  I want
to load a series of 10 images, these will be numbers in a countdown.  Its
possible for an image to be used 7 times at once (111:11:11).  If I want to
use the same image would I load the image into BitmapData, the turn around
and have a series of Bitmap objects for every digit?

clock_image_loader.addEventListener(Event.COMPLETE, images_loaded);

private function images_loaded(event:Event): void {
      number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData;
 }

then do something like this?

hours_digit1[1] = new Bitmap(number_1_image);
hours_digit2[1] = new Bitmap(number_1_image);
hours_digit3[1] = new Bitmap(number_1_image);
min_digit1[1]  = new Bitmap(number_1_image);

and so on?  this would mean I would need a declaration for all seven digits
for 0-9.
(This is tossed together but I think you get the idea.)

Again, I am new to this and I would think there would be a better way to get
what I need that is more efficient....

Thanks for your help as always....

Kevin
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to