Hi Kevin,

Thanks so much!

I can't wait to try this.

Kurt


On Wed, Jun 15, 2011 at 2:53 PM, Kevin Newman <capta...@unfocus.com> wrote:
> Vector rendering quality in general is a problem on iOS in GPU mode. The way
> around it is to use Bitmaps in place of vectors, where you can.
>
> In Flash CS5.5, there is an easy way to do that - you can set the "Render"
> drop down to "Export As Bitmap" (in Properties, under Display). This will
> give you both a performance boost in GPU mode, as well as a rendering
> quality improvement.
>
> Quick tip, if you want to use that for a bunch of instances of the same
> asset - apply the export setting the the nested content, instead of multiple
> instances. This will cut down on runtime memory usage, since the flash
> runtime can reuse the same 1 bitmap texture.
>
> Kevin N.
>
>
> On 6/9/11 3:09 PM, Kurt Dommermuth wrote:
>>
>> Hi All,
>>
>> I am porting some games over to iOS and have run into a problem.
>>
>> I was very pleased to see the difference between using AUTO and GPU in
>> the publish settings.  The performance improvement when using GPU was
>> significant.  The games would almost be unplayable without it.
>>
>> However, it seems that the GPU renders rounded objects very poorly.
>> Most of my circles end up looking like Hexagons - yes, that bad.  Most
>> rounded edges get squared off pretty severely.  Not all, but most.  It
>> may be that these graphic are vectors in the IDE.  I have other games
>> that use bitmaps and were coded in Objective C and this wasn't an
>> issue.
>>
>> Perhaps it is the way Flash compiles the flash.  Perhaps the means of
>> converting vectors to bitmaps is not particularly good and the issue
>> gets compounded by the GPU.  I don't know.
>>
>> Has anyone else run into this?  Any solutions other than redrawing
>> these as bitmaps (there are probably thousands so it is not really an
>> appealing option)
>>
>> Flashcoders has been awesome, but are there any other mailing list
>> that may be more appropriate places for me to ask?
>>
>> Thanks everyone,
>> Kurt

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