I did mean a single straight line so it probably wouldn't have worked. Fear
not as the code that Paul pointed me to works a treat.

Thanks for the super fast replies

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 16 June 2011 15:26
To: Flash Coders List
Subject: Re: [Flashcoders] Detecting if line crosses movie clip

I am not sure - do you mean "single line" like a circle, or a single 
line as in straight one?

My idea was to test if a circle was inside a rectangle, so not sure if 
would work with single lines...

It might not work very well with anything but a rectangle either.


On 16/06/2011 15:09, Paul Steven wrote:
> Thanks Glen - this sounds like another good solution. I assume this would
> work when the polygon is just a single line?
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
> Sent: 16 June 2011 14:48
> To: Flash Coders List
> Subject: Re: [Flashcoders] Detecting if line crosses movie clip
>
> Hi,
>
>       Can you measure the vector distance between the centre of the
> polygon and the centre of the ball? If that is 0,0, and the diameter of
> the circle is less than the smallest of width / height of the box, then
> you are inside.
>
>       Glen
>
> On 16/06/2011 13:58, Paul Steven wrote:
>> Working on a game where the player must draw around some colored balls on
>> screen by dragging the mouse to create the polygon that surrounds the
>> objects.
>>
>> The polygon is created by drawing a series of lines every time the mouse
>> moves. If one of these lines intersects one of the balls (movie clip) I
> need
>> to perform an action.
>>
>> So my question is how to detect when the line intersects a movie clip?
>>
>> The following is unsuitable as it treats the line as a rectangle e.g a
>> vertical line will have a lot of hit area that I do not want to be hit
> area
>> if (ballMC.hitTestObject(lineMC)) {
>>
>> My other best suggestion is to use the 4 lines that make up the bounding
> box
>> of the ball movie clip and do a line intersection test for each line
> against
>> the line being drawn. This seems overly complex so before I try this I
>> wanted to check there is not a simpler solution.
>>
>> Thanks in advance
>>
>>
>>
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>>
>>
> ca
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