It's just the mathematics of how vectors are managed and calculated (on CPU). There really is no comparison - vector graphics are convenient, not performant.
It's quite easy to look up online - or imagine watching your favorite movie on the big screen and it being all vector (it would never even run). -j On Sep 17, 2012, at 4:35 PM, Henrik Andersson <he...@henke37.cjb.net> wrote: > Jon Bradley skriver: >> Of static art and of limiting complexity. The moment complex vectors are >> used, the data requirements balloon and once motion is taken into >> consideration (data for per-control point manipulation) the argument is far >> out the window. >> >> Either way, it's a moot argument. >> > > Do you know of any studies about this? Because it would be interesting > to see just how vector animation compares to traditional content. > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders