They would offer the flash runtime as a linkable library if they were
serious about being middleware.

Have you seen the ANE stuff? Complete rubbish compared to real native
classes! They don't trust people to actually have access to all the
useful stuff the runtime has. And it's not a matter of "encapsulation",
it is flat out refusing to expose important parts. Do they seriously
think that we developers are too incompetent to implement a class with
native methods?

Then there is the complete lack of support for running the runtime
inside your own executable. Not as a way of embedding a plugin in a
webpage, but as a real "call this function each tick and get the output
in this memory buffer" library.


And you are fully correct in that "premium" just means "people who wants
to pay". DRM is rubbish and they know it. Their FMS marketing is more or
less only about how it is "impossible" for people to rip the video streams.

Finally, you nailed it when you say that they aren't serious about
expanding the market. Adobe has forgotten what Flash was made to do in
the first place: vector animation. They spend exactly zero dollars on
that angle in both PR and development.

And to add to the pile of problems, the development has stagnated, both
for the authoring tool, the build system and the player. They could have
added a lot of things by now, but they didn't. Anyone remember the demo
when they had a steering wheel? The API for that has been out for years
now, but they still haven't bothered publishing a player that implements it.


Kevin Newman skriver:
> The video performance in AIR on desktop is horrendous (no hardware
> accell - even through webkit), and on mobile it's only better if you go
> through stagevideo. For heavier lifting you'll need to use an ANE. Once
> you are down that road, why not just go all native, or look for a better
> cross-platform framework like Xamarin?
> 
> When Adobe says "premium video" they really mean "we aren't going to
> pull the plug on our DRM partner and customers (yet)." Their "premium
> gaming" narrative was similar, though in the case of Unity3D (one of
> their premium gaming partners) it did fall apart once they canned AVMNext.
> 
> Adobe is not serious about expanding their Flash market. They don't seem
> to be interested in being a middleware provider. Even for gaming at Max
> (I'm not there, but word on the street is) talk is all about gaming in
> HTML5, and the only real Flash presence is third party vendors - those
> partners and customers that the "premium" label applies to - with not
> much from Adobe themselves. My customers, and from the looks of it, many
> others', have gotten the right message. It's time to move on.
> 
> Kevin N.
> 
> 
> 
> On 5/9/13 12:09 PM, Randall Tinfow wrote:
>> It depends.  If you are developing video centric applications, I don't
>> see a platform that comes close.  WatchESPN is the perfect example. 
> 
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> 

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