Hi,
I wanted to draw an external .jpg/.png/.gif image file onto canvas not
loading.
I am strucked up this point:

var img = new Image();-----------------(1)
img.load(assets/flower.jpg);----------(2)
//canvas.addChild(img);------------------(3)
in the last statement(3), i am displaying the image by adding that
image as child of the canvas.
But, i dont want that.
I wanted to draw that flower.jpg file on canvas.


Also, i must be able to (paint)annotate on that image
regards
pradeep

On Dec 22, 9:26 pm, "Venkat Viswanathan" <helloven...@gmail.com>
wrote:
> Hi,
>
> What do you mean by "drawing"? Do you mean loading the image from an
> external jps/gif/png inside a canvas? In that case, you can use the Image
> class and specify the url of the image in the *source* property of the Image
> object.
>
> Regards,
> Venkatwww.venkatv.com
>
> On Mon, Dec 22, 2008 at 2:30 PM, pradeep.pa...@gmail.com <
>
> pradeep.pa...@gmail.com> wrote:
>
> > Hi all,
> > I have an application where i need to draw an Image(.png, .jpg, .gif)
> > on canvas.
> > How to implement it??
> > Any ideas??

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