Read about BitmapData class.

Regards,
Venkat
www.venkatv.com


On Tue, Dec 23, 2008 at 10:36 AM, pradeep.pa...@gmail.com <
pradeep.pa...@gmail.com> wrote:

>
> Hi,
> I wanted to draw an external .jpg/.png/.gif image file onto canvas not
> loading.
> I am strucked up this point:
>
> var img = new Image();-----------------(1)
> img.load(assets/flower.jpg);----------(2)
> //canvas.addChild(img);------------------(3)
> in the last statement(3), i am displaying the image by adding that
> image as child of the canvas.
> But, i dont want that.
> I wanted to draw that flower.jpg file on canvas.
>
>
> Also, i must be able to (paint)annotate on that image
> regards
> pradeep
>
> On Dec 22, 9:26 pm, "Venkat Viswanathan" <helloven...@gmail.com>
> wrote:
> > Hi,
> >
> > What do you mean by "drawing"? Do you mean loading the image from an
> > external jps/gif/png inside a canvas? In that case, you can use the Image
> > class and specify the url of the image in the *source* property of the
> Image
> > object.
> >
> > Regards,
> > Venkatwww.venkatv.com
> >
> > On Mon, Dec 22, 2008 at 2:30 PM, pradeep.pa...@gmail.com <
> >
> > pradeep.pa...@gmail.com> wrote:
> >
> > > Hi all,
> > > I have an application where i need to draw an Image(.png, .jpg, .gif)
> > > on canvas.
> > > How to implement it??
> > > Any ideas??
>
> >
>

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