Robert Stuttaford wrote:

>var x = new [ className ]();
>
>But obviously the compiler doesn't like that. 
>  
>

Classes are stored in the _global scope of the movie, so you can do that 
by using this code:

var x = new _global[ className ]();

... where className is the fully-qualified name (i.e. com.whatever.ClassA).

-d



 
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