Hi All Thanks for the reply. Here are couple of things i should have mentioned earlier to you guys. I have to allow user to resize the images, that's where complexity came. For resizing of images, I am using the following container for holding the images http://www.rogue-development.com/objectHandles.html
I am trying to achieve something like this http://demo.quietlyscheming.com/DragTile/DragDrop.html but letting user drag images from the bottom container (in this example's case VBOX) to the main container and also allowing then to resize the images in the main container. If i am not allowing user to resize the image in the main container, then this project is already done but the real estate occupied by the images vary with the resizing option. The user drag and drop or can also double click on the image to open in the main container. In all the cases the image should be dropped in the empty space of the main container. The main container allows the user to grab the image from any of the four corner(like the component in the first link) and resize up to some size and the rest of the images adjust accordingly to let the resized image get accommodated in the main container(something like in the second link except in that link user can't resize the image). Sorry for being so complex but that's the project's requirement. In short this project is like image gallery,the user can drag and drop or double click on images to open them in the main container . They can also resize the images in the main container and the rest of the images should move (with transition) to let resized or newly created images to get accommodated. Please let me know if that helps and I will appreciate any more help in this matter Thanks a lot. Anuj On Tue, Aug 26, 2008 at 8:11 AM, Alex Harui <[EMAIL PROTECTED]> wrote: > Yup, there's a trade-off of how much work you'll need to do for > variable sized items so if you can live with same size items, you can use > TileList and write less code. > > > ------------------------------ > > *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On > Behalf Of *Amy > *Sent:* Tuesday, August 26, 2008 7:40 AM > *To:* flexcoders@yahoogroups.com > *Subject:* [flexcoders] Re: Need Help and Guidance desperately > > > > --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>, "Josh > McDonald" <[EMAIL PROTECTED]> wrote: > > > > I agree, I'd use a couple of TileLists and a simple inline > itemrenderer. > > Shouldn't be too difficult really. > > I think the TileList has a number of flaws that make it problematic > for this type of application For instance, it only measures the > first item, then cuts off (or worse) any items that are larger. For > another, you can't just let the TileList size and flow the things > that are being dragged into it, since it has a default number of rows > and columns, and without dipping your fingers into the layout code or > knowing in advance the size and number of the items, you don't know > how many rows and columns to even tell the TileList to use so as not > to allocate too much vertical or horizontal space (not as much of a > problem for this application, but a real pain for what I've used it > for). > > I'm planning to finish my TileList_withStyle to overcome these > limitations, but I just haven't gotten around to it. But MPO is that > the TileList looks great on the surface, but it doesn't _quite_ > deliver on what it promises. > > -Amy > > >