Trying to get onSoundComplete() to work - but it never seems to get called.
Here's the code I'm working with: function startSound(currentSound) { feedback.text += currentSound+" playing now"; glow.alpha = 100; var snd:Sound = new Sound(); snd.attachSound(currentSound); snd.onSoundComplete = function() { glow.alpha = 0; feedback.text += " stopping now"; } snd.start(); } The "currentSound" parameter is the name of an mp3. The startSound function is called as the change event from a comboBox used to select the sound to be played. The sound gets played just fine, but the onSoundComplete function never executes. The "feedback.text" mechanism is a trace - and the text "stopping now" never gets called. The "glow" object is an imported .swf whose alpha is supposed to change when the sound is complete. - Tom -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/